POV-Ray : Newsgroups : povray.binaries.images : Cobra Mk III Server Time
17 Aug 2024 04:10:53 EDT (-0400)
  Cobra Mk III (Message 15 to 24 of 34)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Alf Peake
Subject: Re: Cobra Mk III
Date: 10 Dec 2001 10:51:16
Message: <3c14d9f4@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C13812C.C2CF755F@scifi-fantasy.com...
[snip]
> Next I want to do a Viper Defence Mk II and make a
> scene with police chasing the Cobra...

I had a friend who was "done" in a Cobra by a flashing blue light, but
then I guess there are Cobras and there are Cobras :-)

Alf


Post a reply to this message

From: James Taylor
Subject: Re: Cobra Mk III
Date: 10 Dec 2001 19:06:44
Message: <3c154e14@news.povray.org>
Hi all

Its strange, about a month ago I was working on a very similar image, a
Cobra mkIII and a viper locked in battle etc. I modelled several ships in
Spatch, but only got as far as tracing this:


Post a reply to this message


Attachments:
Download 'Colony.jpg' (20 KB)

Preview of image 'Colony.jpg'
Colony.jpg


 

From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 10 Dec 2001 21:56:12
Message: <3C1573F5.67EBFD07@scifi-fantasy.com>
James Taylor wrote:
> Its strange, about a month ago I was working on a very similar
> image, a Cobra mkIII and a viper locked in battle etc. I modelled
> several ships in Spatch, but only got as far as tracing this:

A bit dark to tell what's going on, but...
"locked in battle"?  I'm sorry, but I don't consider two objects
zooming around each other at a few hundred kps attempting to
alternately get a decent shot off or to avoid getting shot being
'locked'...now, hand-to-hand combat in a mech...THAT'S 'locked in
battle' ;)

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: KalleK
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 12:47:39
Message: <3c1646bb@news.povray.org>
I like this one, especially the phong an the glasshull

cukk


Post a reply to this message

From: James Taylor
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 18:14:29
Message: <3c169355$1@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C1573F5.67EBFD07@scifi-fantasy.com...
>now, hand-to-hand combat in a mech...THAT'S 'locked in
> battle' ;)


maybe I could put a couple of pirates fighting (in mechs) over illegal goods
(firearms etc) in front of the space port while some viper police dude is
attempting to shoot the cobra down for having "forgotten" to get launch
permision...


Post a reply to this message

From: James Taylor
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 18:20:01
Message: <3c1694a1@news.povray.org>
...however frontier never really lived up to expectations and I remember
still playing elite after I bought frontier.
As I remember I achieved a pretty fine rating. maybe its time to dig the
A500 out....although I hear theres a soon to be released version of elite
(release 4 maybe) for the PC which should be mostly funkadelic.

"Elite, a game? It's a way of life" ;-)


Post a reply to this message

From: David Parrott
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 21:18:35
Message: <DRhRMDASfrF8IwoI@quayles1.demon.co.uk>
In article <3c1694a1@news.povray.org>, James Taylor <james@jamestaylor.
fsworld.co.uk> writes
>...however frontier never really lived up to expectations and I remember
>still playing elite after I bought frontier.
>As I remember I achieved a pretty fine rating. maybe its time to dig the
>A500 out....although I hear theres a soon to be released version of elite
>(release 4 maybe) for the PC which should be mostly funkadelic.
>
>"Elite, a game? It's a way of life" ;-)

I always preferred Frontier over Elite or FFE (Frontier: First
Encounters). Never could get the hang of docking in Elite, always
crashed ;).

Elite 4 isn't due out till about 2004 the way it's going at the minute.
For the record you can now download FFE from www.eliteclub.co.uk and
then get JJFFE from www.jaj22.demon.co.uk to make it run on windows.
Good fun :).
-- 
David Parrott


Post a reply to this message

From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 23:20:38
Message: <3C16D92A.5980B829@scifi-fantasy.com>
David Parrott wrote:
> For the record you can now download FFE from www.eliteclub.co.uk and
> then get JJFFE from www.jaj22.demon.co.uk to make it run on windows.

Too bad I can't figure out how to flay my computer memory settings
to be able to run Frontier, or I'd be playing that instead (tho I have
grown fond of the RIG items)

...which brings us back to: simulating entire solar systems in POV.
Braben can do it, so should we! ;)
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 11 Dec 2001 23:23:08
Message: <3C16D9C1.5745B1B3@scifi-fantasy.com>
James Taylor wrote:
> maybe I could put a couple of pirates fighting (in mechs) over
> illegal goods (firearms etc) in front of the space port while
> some viper police dude is attempting to shoot the cobra down
> for having "forgotten" to get launch permision...

I'd think the blues would be worrying more about the mechs than
a moving violation that's a 500 credit fine...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: PeterC
Subject: Re: Cobra Mk III
Date: 12 Dec 2001 20:51:26
Message: <3c1808c9.8208318@localhost>
On Sat, 08 Dec 2001 08:45:16 -0500, "Timothy R. Cook"
<tim### [at] scifi-fantasycom> wrote:

>This is a multi-part message in MIME format.
>--------------F59A9E9B00061F719BA5210E
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>David Fontaine wrote:
>> I like the colors and sharp contrast, but it's hard to discern much.  I
>> assume you were going for an artistic look though.
>
>I wasn't...attached image is more like what I was looking for.
>Render time 03:36:03.
>-- 
>Tim Cook
>http://empyrean.scifi-fantasy.com
>

	I miss playing Frontier (Elite 2) on my Amiga.
	Good picture except for one thing ... the
flames from the engine look like a solid glowing
crystal, not a hot glowing gas.

Pete


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.