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From: marabou
Subject: voting: light and reflection
Date: 1 Nov 2001 19:18:37
Message: <3be1e651@news.povray.org>
hello!
i renderd a scene of which the light- and reflection settings have looked 
great for me. but then i changed the code for testing another effect and 
deleted my old settings. so later i had to find out my old ones. everytime 
i did a test, i had to run it until the end to see what is happening on the 
ground floor. every scene took one hour. but i never found my old settings. 
later on i found out what happened: i had an area light somewhere in the 
code which denied me to find the right settings. :-P in that time i saw so 
many versions, now i do not know which one looks best. four of my cutted 
favorites i attached here. who may give me hints?

thanks.


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Attachments:
Download 'bath_collage.jpg' (58 KB)

Preview of image 'bath_collage.jpg'
bath_collage.jpg


 

From: Slime
Subject: Re: voting: light and reflection
Date: 1 Nov 2001 21:27:38
Message: <3be2049a$1@news.povray.org>
Either one or four -- don't go with two, the area light size is huge and
makes stuff look weird.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]

"marabou" <not### [at] availableyet> wrote in message
news:3be1e651@news.povray.org...
>
> hello!
> i renderd a scene of which the light- and reflection settings have looked
> great for me. but then i changed the code for testing another effect and
> deleted my old settings. so later i had to find out my old ones. everytime
> i did a test, i had to run it until the end to see what is happening on
the
> ground floor. every scene took one hour. but i never found my old
settings.
> later on i found out what happened: i had an area light somewhere in the
> code which denied me to find the right settings. :-P in that time i saw so
> many versions, now i do not know which one looks best. four of my cutted
> favorites i attached here. who may give me hints?
>
> thanks.
>


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From: ARTis
Subject: Re: voting: light and reflection
Date: 1 Nov 2001 23:27:31
Message: <3be220b3@news.povray.org>
the first


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From: James Foster
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 08:55:34
Message: <3BE2A5D8.DE8F6B09@durham.ac.uk>
just looking at the floor it has to be 1 or 4.

i'd go with 1.


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From: Hugo
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 11:52:24
Message: <3be2cf48$1@news.povray.org>
nr 4 looks most realistic to me.. a bit better than nr 1..


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From: 25ct
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 14:21:56
Message: <3be2f254@news.povray.org>
"marabou" <not### [at] availableyet> wrote in message
news:3be1e651@news.povray.org...

   After looking at it this morning, and again just now, definately #1.

    ~Steve~


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From: Lawrence Winstead
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 14:27:54
Message: <3BE2F3A6.F1818541@slpschools.org>
I'd say number 1 over number 4, but only because the source of the light in #4
is too bright.  The light source in #1 looks more realistic.
By the way, the texture on those tiles is perfect.  :)

-Law

marabou wrote:

> hello!
> i renderd a scene of which the light- and reflection settings have looked
> great for me. but then i changed the code for testing another effect and
> deleted my old settings. so later i had to find out my old ones. everytime
> i did a test, i had to run it until the end to see what is happening on the
> ground floor. every scene took one hour. but i never found my old settings.
> later on i found out what happened: i had an area light somewhere in the
> code which denied me to find the right settings. :-P in that time i saw so
> many versions, now i do not know which one looks best. four of my cutted
> favorites i attached here. who may give me hints?
>
> thanks.
>
>   ------------------------------------------------------------------------
>                        Name: bath_collage.jpg
>    bath_collage.jpg    Type: JPEG Image (image/jpeg)
>                    Encoding: base64


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From: marabou
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 15:01:51
Message: <3be2fbaf@news.povray.org>
i think i go on with the first. thank you all for the votes.
BTW: how you will have found out that i used textures? i do not know how to 
use textures since glueing pictures onto objects.
maybe lawrence can tell me more...

Lawrence_Winstead wrote:

> I'd say number 1 over number 4, but only because the source of the light
> in #4
> is too bright.  The light source in #1 looks more realistic.
> By the way, the texture on those tiles is perfect.  :)
> 
> -Law


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From: David Fontaine
Subject: Re: voting: light and reflection
Date: 3 Nov 2001 00:14:59
Message: <3BE37E0C.65F98874@faricy.net>
#1 followed by #4

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Brendan Hurley
Subject: Re: voting: light and reflection
Date: 4 Nov 2001 14:48:05
Message: <3BE59B66.79019452@saber.net>
Hi, Marabou,

[snip]
> who may give me hints?

I like #4.

Hint 1 =  everytime you make significant changes in your .pov file,
use "Save As" and give it a sequencial new name (i.e. bath01,
bath02...).

Hint 2 = I am designing a house and could use a sub-contractor to
design the bathrooms.  See Gallery 6 and 7 at my web site, listed
below.
If we collaborate you will get full credit in the source code and on
my web site.

Blessings,
          Brendan

-- 
Michael Brendan Hurley           ShadowDancerEnterprizes, LTD.
POV:  http://www.geocities.com/mbrendanh/index.html
HOME: http://www.saber.net/~mbhcgc/index.shtml
mbh### [at] sabernet


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