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Hi all,
what I don't like in my picture is the metal, and the glass is not good
either.
Anyone has a tip?
The picture is done using Rhino, Moray, POV3.1.
Thanks,
-C-H-A-R-L-E-S-
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Nice pic.
I would lower ambient to 0 for both the metal and the glass. Then try
lowering the diffuse as much as possible for the glass (something like 0.05
or 0). I would also increase the brilliance value of the metallic texture.
--
Jonathan.
"Charles Panke" <cha### [at] t-online de> ha scritto nel messaggio
news:3bdbff72@news.povray.org...
> Hi all,
>
> what I don't like in my picture is the metal, and the glass is not good
> either.
> Anyone has a tip?
>
> The picture is done using Rhino, Moray, POV3.1.
>
> Thanks,
> -C-H-A-R-L-E-S-
>
>
>
>
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On Sun, 28 Oct 2001 13:51:48 +0100, Charles Panke wrote:
>Hi all,
>
>what I don't like in my picture is the metal, and the glass is not good
>either.
>Anyone has a tip?
>
>The picture is done using Rhino, Moray, POV3.1.
Have a play with the ior value. It's a good looking image so far.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
3:01pm up 20 days, 6:43, 1 user, load average: 1.09, 1.04, 1.03
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Charles Panke wrote:
>
> Hi all,
>
> what I don't like in my picture is the metal, and the glass is not good
> either.
> Anyone has a tip?
The metal seems awfully bright to me, if it's meant to be polished
stainless steel or something similar. If reducing the ambient to 0 as
another poster suggested doesn't help, consider subtracting (current
diffuse value * reflection value) from the current diffuse (IOW, if the
metal has a diffuse of 1, and a reflection of .3, then make the diffuse .7).
-Xplo
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Hello,
> The metal seems awfully bright to me, if it's meant to be polished
> stainless steel or something similar. If reducing the ambient to 0 as
This was a good idea for the glass!
But the metal still looks too perfect...
> another poster suggested doesn't help, consider subtracting (current
> diffuse value * reflection value) from the current diffuse (IOW, if the
> metal has a diffuse of 1, and a reflection of .3, then make the diffuse
.7).
I have to try.
An other strange effekt:
The ribbles in the glass are not the same. Is there something changed in
3.5?
Thanks for the input,
-C-H-A-R-L-E-S-
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in news:3bdcf68a@news.povray.org Charles Panke wrote:
> The ribbles in the glass are not the same. Is there something
> changed in 3.5?
If the ribbles are a normal, you may wan't to look at "noise_generator"
in the 3.5 doc.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Charles Panke wrote:
>
> Hello,
>
> > The metal seems awfully bright to me, if it's meant to be polished
> > stainless steel or something similar. If reducing the ambient to 0 as
> This was a good idea for the glass!
> But the metal still looks too perfect...
I'm not sure how the metal is "perfect" and how you want it changed. Did
you want it to have more of a brushed look, or the splotchy look that
sheet metal has? Give it some texture. Did you want it less
glossy-looking? Play with the specular and reflection settings...
-Xplo
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