POV-Ray : Newsgroups : povray.binaries.images : Virus_contest_2 Server Time
17 Aug 2024 06:22:52 EDT (-0400)
  Virus_contest_2 (Message 1 to 5 of 5)  
From: F Audet
Subject: Virus_contest_2
Date: 18 Oct 2001 13:33:14
Message: <3BCF1144.894D333@sympatico.ca>
Here is the second draft of the picture I want to
submit at BlackGas community contest,  on the thema
"VIRUS"...  Hope to get some comments from
here,  to help me developp this idea a bit more.
Everything inside this image is done with Pov.
.... oups! I prepared some grayscale maps
with Photoshop,  and used it as map elevation
into Pov.  In fact,  the zeros and the ones,  on
the z plane,  are csg elements,  and the big logo
is done with a macro.  All the other elements are
Pov height_field objects...
I should say that I got some trouble with the
different finish statements used here.
Some suggestion ?!
   ( Alex Pilot,    Canada )
  ------------------------------------------------------------------------


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From: Harold Baize
Subject: Re: Virus_contest_2
Date: 18 Oct 2001 13:40:37
Message: <3bcf1415@news.povray.org>
I like this one better than the first. My only
problem with it (besides the file name ;-)
is that the binary digit background
looks like chocholate. Maybe a more
metalic and grayer texture would work
better.

Harold

"F.Audet" <flo### [at] sympaticoca> wrote in message
news:3BC### [at] sympaticoca...

Here is the second draft of the picture I want to
submit at BlackGas community contest,  on the thema
"VIRUS"...  Hope to get some comments from
here,  to help me developp this idea a bit more.
Everything inside this image is done with Pov.
.... oups! I prepared some grayscale maps
with Photoshop,  and used it as map elevation
into Pov.  In fact,  the zeros and the ones,  on
the z plane,  are csg elements,  and the big logo
is done with a macro.  All the other elements are
Pov height_field objects...
I should say that I got some trouble with the
different finish statements used here.
Some suggestion ?!
   ( Alex Pilot,    Canada )


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From: Hershel Robinson
Subject: Re: Virus_contest_2
Date: 18 Oct 2001 15:27:34
Message: <3bcf2d26@news.povray.org>
I also like this one much better than the first.  I did not notice it until
Harold mentioned it, but the wall does look a bit chocolately.

My only other comment would be that the parts of the logo which have
highlights from the light sources look a bit splotchy.  Might look better if
they were smoother or shinier.

Hershel


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From: Steve
Subject: Re: Virus_contest_2
Date: 18 Oct 2001 18:12:06
Message: <slrn9sukp1.sg9.steve@zero-pps.localdomain>
You seem to have a virus on your PC, it's making all your text 
get duplicated inside html tags in your posts to this NG. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:08pm  up 10 days, 13:49,  1 user,  load average: 1.02, 1.01, 1.00


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From: F Audet
Subject: Re: Vcontest_3
Date: 18 Oct 2001 19:33:05
Message: <3BCF6559.3E5401F2@sympatico.ca>
What about that kind of changes...
I did a last version with the "chocolate"
texturing,  but I think I will try something
different,  may be a concrete wall,  or
a totally chromed wall....  What I was
trying to represent,  with the present
texture of the 01 wall,  were a kind of
printed-circuits color; a kind of bronze.
May be,  you will find this version more
accurate. The specular and reflection
are adjusted at a very high level,  and
I put a sky_sphere with some dark
clouds texturing.... I thing it is better
this way.

Alex   ( I removed the word virus...  But I didn't find any virus on my
computer !)


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vcontest_3.jpg


 

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