POV-Ray : Newsgroups : povray.binaries.images : Not a 3.5 image Server Time
17 Aug 2024 18:26:27 EDT (-0400)
  Not a 3.5 image (Message 1 to 5 of 5)  
From: Bryan Valencia
Subject: Not a 3.5 image
Date: 10 Sep 2001 13:45:22
Message: <3B9CFCA1.38D4F91A@209software.com>
--
Bryan Valencia
Software Development Engineer


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Attachments:
Download 'friday2pp.jpg' (66 KB)

Preview of image 'friday2pp.jpg'
friday2pp.jpg


 

From: Bill DeWitt
Subject: Re: Not a 3.5 image
Date: 10 Sep 2001 15:17:06
Message: <3b9d11b2$1@news.povray.org>
My first thought was an "Outsider" ship from the "Known Space" stories.


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From: Bryan Valencia
Subject: Re: Not a 3.5 image
Date: 10 Sep 2001 15:40:16
Message: <3B9D1793.60567E8A@209software.com>
Actually my plan is to increase the number of tubes by about 100x, and do a
"Floating Casino"  I also want to do a routine that prevents the tubes from
doubling back, and from colliding with other tubes - an easy task with XYZ
arrays, not so in POV.  Unless I am missing something in the docs.

Bill DeWitt wrote:

>     My first thought was an "Outsider" ship from the "Known Space" stories.

--
Bryan Valencia
Software Development Engineer


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From: Thomas Lake
Subject: Re: Not a 3.5 image
Date: 10 Sep 2001 19:05:04
Message: <3b9d4720$1@news.povray.org>
There is an episode of STTNG, perhaps several, in which they show a large
asteroid lit by a star, the asteroid in your pic immediately reminded me of
that episode. Except for the white colour of course.

"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3B9CFCA1.38D4F91A@209software.com...
>
>
> --
> Bryan Valencia
> Software Development Engineer


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From: Jari Juslin
Subject: Re: Not a 3.5 image
Date: 12 Sep 2001 22:05:23
Message: <3BA01462.8BF55871@iki.fi>
Bryan Valencia wrote:
>  [Image]

The surface of the asteroid looks very real, but not necessarily an
asteroid... How did you make it? I tried very hard to render "broken"
stone a while ago, and you seem to have succeeded far better.

The "ship" itself should maybe have a bit more variance in colors, and
some dirt, dust and defects in the lights. Now the bone of the ship is
almost black and with the two perfectly saturated colors and raster-like
positioning of the lights it reminds me about old CGA graphics...

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