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17 Aug 2024 22:18:53 EDT (-0400)
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From: Sander
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 09:31:05
Message: <MPG.1606df0636418b31989690@news.povray.org>
In article <3b9c1068@news.povray.org>, ben### [at] catholicorg says...
> As real as this looks, something tells my brain it isn't. I wonder what?
> Perhaps I expect the reflection of the camera man, or I figure that things
> wouldn't be so immaculately clean in RL. At any rate, that is one excellent
> job Kari. Good work. Source us! :)
> 
> BTW, are you talking about falloff 1000+?
> 

My ..., how can you criticize an image like this, Tony? It is really 
more realistic than I think I have ever seen made in POVRay, except a 
few, of course :)

It is fantastic!

-- 
Regards, 
Sander


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From: Jaime Vives Piqueres
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 09:55:41
Message: <3B9CC65D.D866410B@ignorancia.org>

> 
> Photons and exponential falloff in interior seem to work in beta 1 :)

  Wow! I've just here a vase very similar to this one (in green), and it
looks really like you rendered it. The only thing is that this one (the
real one) has much more bumps and little faults (bubbles). But the light
behavior is perfect, specially on the bottom.

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Tony[B]
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 10:07:25
Message: <3b9cc91d@news.povray.org>
> My ..., how can you criticize an image like this, Tony? It is really
> more realistic than I think I have ever seen made in POVRay, except a
> few, of course :)
>
> It is fantastic!

I agree, but you can still see that it's CG, and I'm trying to get people to
think about why it does.


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From: Tom Melly
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 11:46:12
Message: <3b9ce044@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3b9c1068@news.povray.org...
> As real as this looks, something tells my brain it isn't. I wonder what?
> Perhaps I expect the reflection of the camera man, or I figure that things
> wouldn't be so immaculately clean in RL.

I agree - there's something about it that shouts "rendered" but I can't put my
finger on it...

Are the reflections too regular maybe? In RL reflections tend to be more
smeared. Or it might be something as simple as too-regular placing of the
objects...

> At any rate, that is one excellent
> job Kari. Good work. Source us! :)
>

Hear, Hear.


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From: Sander
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 11:53:13
Message: <MPG.16070059f8d034b2989692@news.povray.org>
In article <3b9cc91d@news.povray.org>, ben### [at] catholicorg says...
> > My ..., how can you criticize an image like this, Tony? It is really
> > more realistic than I think I have ever seen made in POVRay, except a
> > few, of course :)
> >
> > It is fantastic!
> 
> I agree, but you can still see that it's CG, and I'm trying to get people to
> think about why it does.
> 
Then explain to me how you see/feel that it is CG and not RL! If that 
should be only the reflections, I could imagine a surrounding that 
causes just that reflection. If it is too perfect: masters of 
glassblowing certainly very nearly approachef perfection, certainly in 
modern times. Or you have something else  perhaps that points it out.

To me it is just very RL :-) I wish I could make anything like it...
-- 
Regards, 
Sander


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From: Bill DeWitt
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 12:04:41
Message: <3b9ce499$1@news.povray.org>
"Sander" <san### [at] stolscom> wrote :
>
> To me it is just very RL :-)

    My lovely wife, who just happened to walk by while I was looking at it,
said, "Nice photo". Sometimes I think we are too picky.


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From: Kari Kivisalo
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 14:17:41
Message: <3B9D0474.19958677@engineer.com>
I only worked on this one day and wanted to see if it would
be a cool demo scene. Seems like it is.

I can probably make it look more real but it's going to be challenge
to keep the render time down.


_____________
Kari Kivisalo


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From: Tony[B]
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 15:55:40
Message: <3b9d1abc@news.povray.org>
> Then explain to me how you see/feel that it is CG and not RL! If that
> should be only the reflections, I could imagine a surrounding that
> causes just that reflection. If it is too perfect: masters of
> glassblowing certainly very nearly approachef perfection, certainly in
> modern times. Or you have something else  perhaps that points it out.

Like I think I said before, I'm not saying it isn't nearly perfect, but
something in my brain wispers "CG" to me. The thing that sticks out the most
is the lack of the reflection of the cameraperson. And something about the
background or the focal blur just isn't right. I can't exactly say what, but
I feel it. :)


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From: ingo
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 16:59:55
Message: <Xns9118E9F44F741seed7@povray.org>
in news:3b9d1abc@news.povray.org Tony[B] wrote:

> The thing that sticks out the most
> is the lack of the reflection of the cameraperson.

When I do things like this in the studio, I try everything to no be in 
the image.

> And something about the background or the focal blur just isn't 
> right.

Although the focal blur is not wrong, this is the kind of image where I 
would adjust the plane of focus to be parallel with the vases and not 
with the film-plane.


Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Alberto
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 18:17:37
Message: <3B9D3B6F.88AA9775@usb.ve>
I would like to see the image without focal blur.
I think that scenes like this should go in the POV distribution.
Excellent work.

Regards, Alberto.

Kari Kivisalo wrote:
> 
> I only worked on this one day and wanted to see if it would
> be a cool demo scene. Seems like it is.
> 
> I can probably make it look more real but it's going to be challenge
> to keep the render time down.
> 
> _____________
> Kari Kivisalo


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