Everything you see here, with the exception of the shelf holders, the
wall mortar, and a few other minor details, is an isosurface. Even with
low quality radiosity (error_bound 1, count 30) this scene took about 50
hours to render. Given the effect of good radiosity on normals, I'm
highly tempted to remake everything with height fields and boxes.
I may not have this finished in time for the deadline. I have a lot of
work to do yet. :(
I've done something tricky with the lighting in the front room, but the
effect is pretty subtle here. Can anyone guess what it is?
-Xplo
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