POV-Ray : Newsgroups : povray.binaries.images : WIP Dirty (100k) Server Time
18 Aug 2024 06:18:53 EDT (-0400)
  WIP Dirty (100k) (Message 10 to 19 of 29)  
<<< Previous 9 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Bill DeWitt
Subject: Re: WIP Dirty (100k)
Date: 25 Jul 2001 14:48:42
Message: <3b5f148a$1@news.povray.org>
"Kari Kivisalo" <kki### [at] pphtvfi> wrote in message
news:3B5F0125.5761E169@pp.htv.fi...
> Bill DeWitt wrote:
> >
> >     I assumed that it was screen because glass can't break in the middle
> > like that did.
>
> http://www.pp.htv.fi/kkivisal/window.jpg

    Amazing. It looks very much like yours. My experience is that glass,
when it breaks, sends fracture lines all the way to the edge unless it is
deformed as in a bullet hole (or like row 2 column 5). While the glass in
the jpg may actually be fractured all the way to the edges, the one in row 6
column 5 doesn't show that very well so I will excuse it that yours does
either.

    BTW, other than that, and the lack of junque, it is very good so far.


Post a reply to this message

From: Sander
Subject: Re: WIP Dirty (100k)
Date: 25 Jul 2001 15:32:40
Message: <MPG.15c93d9adf95e26098981d@NEWS.POVRAY.ORG>
In article <3B5F05FA.85259EB6@pp.htv.fi>, Kari Kivisalo says...
> Christoph Hormann wrote:
> >
> > Very nice, but how dare you make a glass without reflection.
> 
> There is 10% reflection. There isn't much in the scene to reflect
> so a realistic 30% reflection doesn't look that hot.
> 
<snip>
Very good so far! In the mean time: shouldn't the remaining glass 
reflect some sunlight onto the ground?
> 

-- 
Regards,  Sander


Post a reply to this message

From: Scott Hill
Subject: Re: WIP Dirty (100k)
Date: 25 Jul 2001 15:48:50
Message: <3b5f22a2@news.povray.org>
WOW !

    The window frame texture is particularly impressive...

    I have to agree with Bill (Hmm, I'm gonna need some serious head
shrinkage if this goes on ;-)) on the breaks in the glass... Something about
it just doesn't look right...

    Keep up the good work...

--
Scott Hill.
Software Engineer.
E-Mail        : sco### [at] innocentcom
Pandora's Box : http://www.pandora-software.com

*Everything in this message/post is purely IMHO and no-one-else's*


Post a reply to this message

From: Christoph Hormann
Subject: Re: WIP Dirty (100k)
Date: 25 Jul 2001 16:26:18
Message: <3B5F2BD3.D83A19EC@gmx.de>
Kari Kivisalo wrote:
> 
> There is 10% reflection. There isn't much in the scene to reflect
> so a realistic 30% reflection doesn't look that hot.
> 

Some environment is mandatory for reflection of course, maybe reflection
blur would be good too.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Yadgar
Subject: Re: WIP Dirty (100k)
Date: 25 Jul 2001 17:41:05
Message: <3B5F3FBC.42D7A486@ndh.net>
Kari Kivisalo schrieb:

> Wall, window frame & windows are HFs. Fan is a Rhino mesh. All textures
> are photos or hand made. Image in sRGB. Very low quality radiosity.

Good work... but the glass of the broken window should be somewhat thicker -
now it just looks like dusty cellophane!

By the way, what is sRGB?

See you in Khyberspace - http://www.geocities.com/electricafghan/index-e.html

Yadgar


Post a reply to this message

From: Steve
Subject: Re: WIP Dirty (100k)
Date: 25 Jul 2001 18:54:36
Message: <slrn9lu1hr.gjj.steve@zero-pps.localdomain>
On Wed, 25 Jul 2001 18:17:36 +0300, Kari Kivisalo wrote:
>
>
>Wall, window frame & windows are HFs. Fan is a Rhino mesh. All textures
>are photos or hand made. Image in sRGB. Very low quality radiosity.

That looks great especially the lightly shadoed tree next to the hard 
shadow of the wall.  How did you stop the arealight from making the 
wall shadow fuzzy too?

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  6:42pm  up 11 days, 20:44,  2 users,  load average: 1.02, 1.08, 1.11


Post a reply to this message

From: Tony[B]
Subject: Re: WIP Dirty (100k)
Date: 25 Jul 2001 19:06:25
Message: <3b5f50f1@news.povray.org>
Holy s...! <faint> <come-to> Son of a...! <faint> <come-to> Mother...!
<faint> <come-to> Ooohhh... Tony dizzy... Wow! <faint>


Post a reply to this message

From: Kari Kivisalo
Subject: Re: WIP Dirty (100k)
Date: 26 Jul 2001 02:51:45
Message: <3B5FBEA5.7498C34@pp.htv.fi>
Sander wrote:
>
> Very good so far! In the mean time: shouldn't the remaining glass
> reflect some sunlight onto the ground?

I'm not sure if it will be visible, most of it would be out of the
frame anyway. The layout and camera position are just preliminary
and will probably change when I add more things in the scene. I will
test the caustics with the final layout.


_____________
Kari Kivisalo


Post a reply to this message

From: Kari Kivisalo
Subject: Re: WIP Dirty (100k)
Date: 26 Jul 2001 02:56:23
Message: <3B5FBFBB.9032105@pp.htv.fi>
Christoph Hormann wrote:
>
> Some environment is mandatory for reflection of course, maybe reflection
> blur would be good too.

I think this has to be done in photoshop just like the tree shadow.
It's going to be slow and look grainy if done in pov.


_____________
Kari Kivisalo


Post a reply to this message

From: Kari Kivisalo
Subject: Re: WIP Dirty (100k)
Date: 26 Jul 2001 02:58:05
Message: <3B5FC021.1A888458@pp.htv.fi>
Scott Hill wrote:
> on the breaks in the glass... Something about
> it just doesn't look right...

It's WIP, I didn't put in the other side of the glass yet :) With
internal reflections it will look better, I hope.


_____________
Kari Kivisalo


Post a reply to this message

<<< Previous 9 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.