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From: Christoph Hormann
Subject: Re: isosurface & radiosity test (86k)
Date: 12 Jul 2001 17:06:05
Message: <3B4E11C6.509065B1@gmx.de>
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David Fontaine wrote:
>
> Yeah. It's easy enough with just a plane, but with a blob i don't know
> how you'd do it. POV needs surface displacement! :)
>
Surface displacement only works in normal direction of the surface,
therefore it would not help much here. Anyway surface displaced meshes
would be an interesting thing.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3B4E073A.9EAB3BF4@faricy.net...
>
> Yeah. It's easy enough with just a plane
How so?
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"Tom Melly" <tom### [at] tomandlu co uk> wrote in message
news:3b4eae0d@news.povray.org...
> "David Fontaine" <dav### [at] faricy net> wrote in message
> news:3B4E073A.9EAB3BF4@faricy.net...
> >
> > Yeah. It's easy enough with just a plane
>
> How so?
>
function {y - F_Func(x,0,z) }
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:3b4eaea5@news.povray.org...
>
> > > Yeah. It's easy enough with just a plane
> >
> > How so?
> >
>
> function {y - F_Func(x,0,z) }
>
Silly me - I've taken another look at my iso-plane (which I "remembered" was
separating). It doesn't, but some of the protuberences are very unnatural*
unless I really scale the function down. BTW I've just posted the scene in
question.
*for an object under gravity
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