POV-Ray : Newsgroups : povray.binaries.images : isosurface & radiosity test (86k) Server Time
18 Aug 2024 08:22:05 EDT (-0400)
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From: Christoph Hormann
Subject: Re: isosurface & radiosity test (86k)
Date: 12 Jul 2001 17:06:05
Message: <3B4E11C6.509065B1@gmx.de>
David Fontaine wrote:
> 
> Yeah.  It's easy enough with just a plane, but with a blob i don't know
> how you'd do it.  POV needs surface displacement!  :)
> 

Surface displacement only works in normal direction of the surface,
therefore it would not help much here.  Anyway surface displaced meshes
would be an interesting thing.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tom Melly
Subject: Re: isosurface & radiosity test (86k)
Date: 13 Jul 2001 04:15:09
Message: <3b4eae0d@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3B4E073A.9EAB3BF4@faricy.net...
>
> Yeah.  It's easy enough with just a plane

How so?


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From: Gail Shaw
Subject: Re: isosurface & radiosity test (86k)
Date: 13 Jul 2001 04:17:41
Message: <3b4eaea5@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3b4eae0d@news.povray.org...
> "David Fontaine" <dav### [at] faricynet> wrote in message
> news:3B4E073A.9EAB3BF4@faricy.net...
> >
> > Yeah.  It's easy enough with just a plane
>
> How so?
>

function {y - F_Func(x,0,z) }

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Tom Melly
Subject: Re: isosurface & radiosity test (86k)
Date: 13 Jul 2001 04:40:16
Message: <3b4eb3f0@news.povray.org>
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3b4eaea5@news.povray.org...
>
> > > Yeah.  It's easy enough with just a plane
> >
> > How so?
> >
>
> function {y - F_Func(x,0,z) }
>

Silly me - I've taken another look at my iso-plane (which I "remembered" was
separating). It doesn't, but some of the protuberences are very unnatural*
unless I really scale the function down. BTW I've just posted the scene in
question.

*for an object under gravity


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