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From: Christoph Hormann
Subject: Re: isosurface & radiosity test (86k)
Date: 11 Jul 2001 06:11:28
Message: <3B4C26D1.35D2537D@gmx.de>
Tek wrote:
> 
> Very very impressive. It's amazing how good a "simple" isosurface can look :)
> 

Thanks!

It is really quite simple, the agate pattern often leads to interesting
results with isosurfaces, although it's of course quite slow.  

> Can you post the source please? I'd love to have a look at the isosurface and
> radiosity settings.

Is in p.t.s-f.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: isosurface & radiosity test (86k)
Date: 11 Jul 2001 06:12:58
Message: <3B4C272B.1171C564@gmx.de>
"Rick [Kitty5]" wrote:
> 
> Yike!

Thank you.

> 
> source now dammit !!
> 

Don't tell me you want to start coding isosurfaces... ;-)

See in p.t.s-f. anyway.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: isosurface & radiosity test (86k)
Date: 11 Jul 2001 06:17:26
Message: <3B4C2836.C68B6286@gmx.de>
"Bob H." wrote:
> 
> No less than incredible. A *real* beautiful render.
> 

Thanks Bob, glad you like it.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Sander
Subject: Re: isosurface & radiosity test (86k)
Date: 11 Jul 2001 12:05:12
Message: <MPG.15b697d9552cf6749897ff@NEWS.POVRAY.ORG>
In article <3B4B6914.A2A00614@gmx.de>, Christoph Hormann says...
> 
> I again started making some experiments with isosurfaces and radiosity,
> now with a new faster computer that's much more fun than before, but still
> quite slow.  
> 
> The isosurface function is fairly simple, a 'blob' from a plane and a
> sphere with an agate pigment function added.  
> 
> The radiosity quality settings are quite high, probably could reduce count
> to some extend without visible artefacts.  The scene took 52 hours to
> render at this size, statistics showed an incredible amount of 105 billion
> DNoise calls, again a sign that current isosurface code is far from being
> efficient with slow isosurface functions.
> 
> Christoph
> 
Return to Mars! Great!!
-- 
Regards,  Sander


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From: Christoph Hormann
Subject: Re: isosurface & radiosity test (86k)
Date: 12 Jul 2001 16:29:27
Message: <3B4E0932.4F907893@gmx.de>
Sander wrote:
> 
> >
> Return to Mars! Great!!

Not really sure if mars would look like that, but thank anyway.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: David Fontaine
Subject: Re: isosurface & radiosity test (86k)
Date: 12 Jul 2001 16:31:18
Message: <3B4E073A.9EAB3BF4@faricy.net>
Christoph Hormann wrote:
> 
> That's a general problem with isosurfaces, you often can't prevent parts
> to separate from the surface.

Yeah.  It's easy enough with just a plane, but with a blob i don't know
how you'd do it.  POV needs surface displacement!  :)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Christoph Hormann
Subject: Re: isosurface & radiosity test (86k)
Date: 12 Jul 2001 17:06:05
Message: <3B4E11C6.509065B1@gmx.de>
David Fontaine wrote:
> 
> Yeah.  It's easy enough with just a plane, but with a blob i don't know
> how you'd do it.  POV needs surface displacement!  :)
> 

Surface displacement only works in normal direction of the surface,
therefore it would not help much here.  Anyway surface displaced meshes
would be an interesting thing.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tom Melly
Subject: Re: isosurface & radiosity test (86k)
Date: 13 Jul 2001 04:15:09
Message: <3b4eae0d@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3B4E073A.9EAB3BF4@faricy.net...
>
> Yeah.  It's easy enough with just a plane

How so?


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From: Gail Shaw
Subject: Re: isosurface & radiosity test (86k)
Date: 13 Jul 2001 04:17:41
Message: <3b4eaea5@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3b4eae0d@news.povray.org...
> "David Fontaine" <dav### [at] faricynet> wrote in message
> news:3B4E073A.9EAB3BF4@faricy.net...
> >
> > Yeah.  It's easy enough with just a plane
>
> How so?
>

function {y - F_Func(x,0,z) }

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Tom Melly
Subject: Re: isosurface & radiosity test (86k)
Date: 13 Jul 2001 04:40:16
Message: <3b4eb3f0@news.povray.org>
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3b4eaea5@news.povray.org...
>
> > > Yeah.  It's easy enough with just a plane
> >
> > How so?
> >
>
> function {y - F_Func(x,0,z) }
>

Silly me - I've taken another look at my iso-plane (which I "remembered" was
separating). It doesn't, but some of the protuberences are very unnatural*
unless I really scale the function down. BTW I've just posted the scene in
question.

*for an object under gravity


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