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18 Aug 2024 06:17:00 EDT (-0400)
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From: Bryan Valencia
Subject: Pray For Rain
Date: 26 Jun 2001 15:06:22
Message: <3B38DDB5.6B2CC8F2@209software.com>
I intended this to be the dryest, most parched place you could ever be,
but it came out looking too pleasant by half.  Oh, great raytracing
spirits, what does my poor render need?


--
Bryan Valencia
Software Development Engineer


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From: Leitha Hyde
Subject: Re: Pray For Rain
Date: 26 Jun 2001 17:33:48
Message: <3b38ffbc@news.povray.org>
How about a few dried out animal skeletons?

Leitha


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From: deanz
Subject: Re: Pray For Rain
Date: 26 Jun 2001 17:37:38
Message: <3B3900A2.1F575993@torgo.net>
...and maybe brighter and harsher sunlight...


Bryan Valencia wrote:

> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half.  Oh, great raytracing
> spirits, what does my poor render need?


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From: Ross Litscher
Subject: Re: Pray For Rain
Date: 26 Jun 2001 18:22:06
Message: <3b390b0e$1@news.povray.org>
dried out and dead cacti look pretty neet.


>
> Bryan Valencia wrote:
>
> > I intended this to be the dryest, most parched place you could ever be,
> > but it came out looking too pleasant by half.  Oh, great raytracing
> > spirits, what does my poor render need?
>


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From: j charter
Subject: Re: Pray For Rain
Date: 26 Jun 2001 20:45:14
Message: <3B39576A.B5EA8083@aol.com>
I would say less or different haze at the horizon which might currently be
suggestive of  water and more red in the sand.  Maybe haze that is obviously
blowing dust!

Bryan Valencia wrote:

> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half.  Oh, great raytracing
> spirits, what does my poor render need?
>
> --
> Bryan Valencia
> Software Development Engineer
>
>   ------------------------------------------------------------------------
>  [Image]


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From: darrell miller
Subject: Re: Pray For Rain
Date: 26 Jun 2001 22:17:19
Message: <3b39422f$1@news.povray.org>
how about some dry cracked ground up front.. maybe and old dried out stick..
an old broken water jug stuck in the sand...


"j charter" <jrc### [at] aolcom> wrote in message
news:3B39576A.B5EA8083@aol.com...
> I would say less or different haze at the horizon which might currently be
> suggestive of  water and more red in the sand.  Maybe haze that is
obviously
> blowing dust!
>
> Bryan Valencia wrote:
>
> > I intended this to be the dryest, most parched place you could ever be,
> > but it came out looking too pleasant by half.  Oh, great raytracing
> > spirits, what does my poor render need?
> >
> > --
> > Bryan Valencia
> > Software Development Engineer
> >
>
  ------------------------------------------------------------------------
> >  [Image]
>


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From: Povray
Subject: Re: Pray For Rain
Date: 27 Jun 2001 11:06:27
Message: <3b39f673$1@news.povray.org>
An animal skull, perhaps a few ribs sticking out..

"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3B38DDB5.6B2CC8F2@209software.com...
> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half.  Oh, great raytracing
> spirits, what does my poor render need?


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From: Yadgar
Subject: Re: Pray For Rain
Date: 27 Jun 2001 12:26:42
Message: <3B39FD0D.420567C6@ndh.net>
Hi Tracers!

Bryan Valencia schrieb:

> I intended this to be the dryest, most parched place you could ever be,

= Arrakis, the Desert Planet!

> but it came out looking too pleasant by half.  Oh, great raytracing
> spirits, what does my poor render need?

Hmmm, what about a band of shaggy bearded Fremen in their distill suits
greeting the Shai-Hulud, whose enormous gaping mouth rises from the dunes in
the distance... and perhaps one or both moons of the planet in the sky!

See you in Khyberspace!

Yadgar


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From: Nekar Xenos
Subject: Re: Pray For Rain
Date: 28 Jun 2001 10:59:17
Message: <3b3b4645@news.povray.org>
The sky is too purple. Make it more grey by adding some green and a little red.
If you could add turbulance to the dust it would look more real as well.
Cracks, as others have mentioned, should also help a lot.

--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}


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From: Christoph Hormann
Subject: Re: Pray For Rain
Date: 29 Jun 2001 11:50:47
Message: <3B3CA42A.182FD901@gmx.de>
Bryan Valencia wrote:
> 
> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half.  Oh, great raytracing
> spirits, what does my poor render need?
> 

It looks good, very dry indeed. :-)

How about some ripples in the foreground sand (if that's meant to be sand)

Also changing the color from front to back would add more 'depth' IMO.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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