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How about a few dried out animal skeletons?
Leitha
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...and maybe brighter and harsher sunlight...
Bryan Valencia wrote:
> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half. Oh, great raytracing
> spirits, what does my poor render need?
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dried out and dead cacti look pretty neet.
>
> Bryan Valencia wrote:
>
> > I intended this to be the dryest, most parched place you could ever be,
> > but it came out looking too pleasant by half. Oh, great raytracing
> > spirits, what does my poor render need?
>
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I would say less or different haze at the horizon which might currently be
suggestive of water and more red in the sand. Maybe haze that is obviously
blowing dust!
Bryan Valencia wrote:
> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half. Oh, great raytracing
> spirits, what does my poor render need?
>
> --
> Bryan Valencia
> Software Development Engineer
>
> ------------------------------------------------------------------------
> [Image]
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how about some dry cracked ground up front.. maybe and old dried out stick..
an old broken water jug stuck in the sand...
"j charter" <jrc### [at] aol com> wrote in message
news:3B39576A.B5EA8083@aol.com...
> I would say less or different haze at the horizon which might currently be
> suggestive of water and more red in the sand. Maybe haze that is
obviously
> blowing dust!
>
> Bryan Valencia wrote:
>
> > I intended this to be the dryest, most parched place you could ever be,
> > but it came out looking too pleasant by half. Oh, great raytracing
> > spirits, what does my poor render need?
> >
> > --
> > Bryan Valencia
> > Software Development Engineer
> >
>
------------------------------------------------------------------------
> > [Image]
>
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An animal skull, perhaps a few ribs sticking out..
"Bryan Valencia" <bry### [at] 209software com> wrote in message
news:3B38DDB5.6B2CC8F2@209software.com...
> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half. Oh, great raytracing
> spirits, what does my poor render need?
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Hi Tracers!
Bryan Valencia schrieb:
> I intended this to be the dryest, most parched place you could ever be,
= Arrakis, the Desert Planet!
> but it came out looking too pleasant by half. Oh, great raytracing
> spirits, what does my poor render need?
Hmmm, what about a band of shaggy bearded Fremen in their distill suits
greeting the Shai-Hulud, whose enormous gaping mouth rises from the dunes in
the distance... and perhaps one or both moons of the planet in the sky!
See you in Khyberspace!
Yadgar
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The sky is too purple. Make it more grey by adding some green and a little red.
If you could add turbulance to the dust it would look more real as well.
Cracks, as others have mentioned, should also help a lot.
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
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Bryan Valencia wrote:
>
> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half. Oh, great raytracing
> spirits, what does my poor render need?
>
It looks good, very dry indeed. :-)
How about some ripples in the foreground sand (if that's meant to be sand)
Also changing the color from front to back would add more 'depth' IMO.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Two words:
Human scull.
> Bryan Valencia wrote:
>
> I intended this to be the dryest, most parched place you could ever be,
> but it came out looking too pleasant by half. Oh, great raytracing
> spirits, what does my poor render need?
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