![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Tony[B]" wrote:
> Hi all. I got some models from http://www.deespona.com/ (see the Free Models
> link). Anyway, I converted and rendered one already (the Panzer tank). What
> I would like to do is convert a model and have the textures come along for
> the ride, but I just can't seem to do it. Could someone please get one of
> the models and give it a try so you can explain to me? Thanks in advance!
I had a try with the Panzer model using 3DWin (see the result below). It
does work though it requires
editing the texture list quite a bit. For the record, I do that by
pasting in
Excel the whole material file output by 3DWin and sorts it to retrieve
only the
"#declare T_" lines, sometimes with the bitmap names that have survived
the
conversion process.
After that some trial and error is needed to guess where the bitmaps are
supposed to go (unless you have Max of course). I've done this by
assigning
different colors to the textures.
A more difficult part is to get the decals right, as they are partly
transparent, and for this you'll have to create alpha channels. Other
than that
it's business as usual with uv-mapped meshes.
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
Post a reply to this message
Attachments:
Download 'panzerv-g.jpg' (52 KB)
Preview of image 'panzerv-g.jpg'
![panzerv-g.jpg](/povray.binaries.images/attachment/%3C3B339BD0.2E1844CC%40inapg.inra.fr%3E/panzerv-g.jpg?ttop=443840&toff=10750&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Tony[B]
Subject: Re: Help converting some models (+ jpg 52 kbu)
Date: 22 Jun 2001 17:37:50
Message: <3b33baae@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> I had a try with the Panzer model using 3DWin (see the result below). It
> does work though it requires editing the texture list quite a bit.
Looks like the scale of the textures gets all messed up. Darn. :\ Did you
convert from 3DS or DXF or what? And where did you put the textures, and so
on?
Thank you very much, Gilles!
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Tony[B]" wrote:
> Looks like the scale of the textures gets all messed up. Darn. :\ Did you
> convert from 3DS or DXF or what? And where did you put the textures, and so
> on?
From 3DS, since DXF doesn't recognise UV-mapping.
For the textures, a first approach gave me this, but it should be completed
(see the little blue and yellow parts remaining on the picture). The scale
problem is due to the fact that I applied textures where they didn't belong. In
fact the *_m.inc file should be decorticated texture per texture. I was less
successful with the FW189 on the site, but the San Juan boat is a beauty.
#declare txtMain=texture{pigment{image_map{png "pantmant"}} finish{ambient 0
diffuse 1}}
#declare txtChain=texture{pigment{White*0.3} finish{ambient 0 diffuse 1
metallic brilliance 5}}
#declare T_cable__sub_ = texture{txtMain}
#declare T_CHAIN = texture{txtChain}
#declare T_CHAIN__sub_ = texture{txtChain}
#declare T_color__sub_ = texture{txtMain}
#declare T_cream__sub_ = texture{txtMain}
#declare T_DEFAULT = texture{pigment{Yellow} finish{ambient 0 diffuse 1}}
#declare T_default_1 = texture{pigment{Black} finish{ambient 0 diffuse 1}}
#declare T_GLASS = texture{pigment{SkyBlue} finish{ambient 0 diffuse 1}}
#declare T_MAIN_op = texture{pigment{Orange} finish{ambient 0 diffuse 1}}
#declare T_Material__1 = texture{pigment{White} finish{ambient 0 diffuse 1}}
#declare T_metal__sub_ = texture{txtMain}
#declare T_MG34_N_B__sub_ = texture{pigment{Pink} finish{ambient 0 diffuse 1}}
#declare T_MG34CLTA__sub_ = texture{pigment{ForestGreen} finish{ambient 0
diffuse 1}}
#declare T_MG34NEGR__sub___ = texture{pigment{Turquoise} finish{ambient 0
diffuse 1}}
#declare T_pantdecal2 = texture{pigment{image_map{tga "pant301o"} scale
<-1,1,1>} finish{ambient 0 diffuse 1}}
#declare T_RUBBER = texture{pigment{Tan} finish{ambient 0 diffuse 1}}
#declare T_rubber__sub_ = texture{pigment{Black} finish{ambient 0 diffuse 1
brilliance 5 metallic}}
#declare T_WOOD__sub_ = texture{txtMain}
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Yadgar
Subject: Re: Help converting some models (+ jpg 52 kbu)
Date: 23 Jun 2001 08:31:35
Message: <3B33A97B.5B90E6F@ndh.net>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Gilles and all!
Shouldn't the size of the camouflage pattern be the same all over the whole tank?
See you in Khyberspace!
Yadgar
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |