POV-Ray : Newsgroups : povray.binaries.images : Re: Help converting some models (+ jpg 52 kbu) : Re: Help converting some models (+ jpg 52 kbu) Server Time
18 Aug 2024 04:13:16 EDT (-0400)
  Re: Help converting some models (+ jpg 52 kbu)  
From: Gilles Tran
Date: 22 Jun 2001 15:24:40
Message: <3B339BD0.2E1844CC@inapg.inra.fr>
"Tony[B]" wrote:

> Hi all. I got some models from http://www.deespona.com/ (see the Free Models
> link). Anyway, I converted and rendered one already (the Panzer tank). What
> I would like to do is convert a model and have the textures come along for
> the ride, but I just can't seem to do it. Could someone please get one of
> the models and give it a try so you can explain to me? Thanks in advance!

I had a try with the Panzer model using 3DWin (see the result below). It
does work though it requires
editing the texture list quite a bit. For the record, I do that by
pasting in
Excel the whole material file output by 3DWin  and sorts it to retrieve
only the
"#declare T_" lines, sometimes with the bitmap names that have survived
the
conversion process.
After that some trial and error is needed to guess where the bitmaps are
supposed to go (unless you have Max of course). I've done this by
assigning
different colors to the textures.
A more difficult part is to get the decals right, as they are partly
transparent, and for this you'll have to create alpha channels. Other
than that
it's business as usual with uv-mapped meshes.

G.
--

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http://www.oyonale.com
**********************
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