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From: Norbert Kern
Subject: IRTC-WIP3
Date: 7 Jun 2001 13:11:32
Message: <3b1fb5c4@news.povray.org>
hi all,

my third version. Eight different deciduous trees substitute the pines.
Beside that I made only some minor changes.
Trees were mainly modeled with XFrog.
All the 161 trees consume "only" 185 MByte. With Maketree, Tomtree or
Splinetree, I would need two or three times as much memory.
The whole scene needs about 519 MByte.
I wasted a lot of time to integrate the trees in the macros. A loop with

behavior!). So I had to create eight nearly identical macros for ech of the
trees. Very boring, but it works now.

Suggestions?

Norbert


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From: Rick [Kitty5]
Subject: Re: IRTC-WIP3
Date: 7 Jun 2001 13:42:36
Message: <3b1fbd0c$1@news.povray.org>
yikes - this is starting to get very scary - 2 HQ images in one day.... i
think i may have to start working less and poving more...


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Rick

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From: Ben Birdsey
Subject: Re: IRTC-WIP3
Date: 7 Jun 2001 15:26:50
Message: <3B1FD711.3D660519@mail.com>
I have a suggestion.  Stop uploading photographs! ;)


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From: Bob H 
Subject: Re: IRTC-WIP3
Date: 7 Jun 2001 16:18:35
Message: <3b1fe19b@news.povray.org>
It's fabulous, but... it's as though POV's crand is seen a lot within the
trees and the mud.  On this LCD screen (a notebook) it's probably
exagerated.  Makes it look more noisy than natural, to me anyway.
Light and shadow is terrific.
Hadn't heard of XFrog before, I see it's at www.greenworks.de

Bob H.


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From: Norbert Kern
Subject: Re: IRTC-WIP3
Date: 7 Jun 2001 17:06:10
Message: <3b1fecc2$1@news.povray.org>
too much honor for me - thanks anyway



"Rick [Kitty5]" <ric### [at] kitty5com> schrieb im Newsbeitrag
news:3b1fbd0c$1@news.povray.org...
> yikes - this is starting to get very scary - 2 HQ images in one day.... i
> think i may have to start working less and poving more...


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From: Norbert Kern
Subject: Re: IRTC-WIP3
Date: 7 Jun 2001 17:10:30
Message: <3b1fedc6$1@news.povray.org>
lol !
pretty encouraging comment.


"Ben Birdsey" <cla### [at] mailcom> schrieb im Newsbeitrag
news:3B1FD711.3D660519@mail.com...
>
> I have a suggestion.  Stop uploading photographs! ;)


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From: Norbert Kern
Subject: Re: IRTC-WIP3
Date: 7 Jun 2001 17:40:19
Message: <3b1ff4c3@news.povray.org>
You are right, the pic looks grainy.
The main problem are the many leafes. Most of the trees have leafes with uv
mapped images as texture.
This type of leaf textures tend to look like a uniform green mass in
shadowed parts.
Therefore I reduced the ambient values and raised the normal component of
the leaf textures.
Radiosity would be a good idea in such a situation, but the render time
would increase to several months even with simple settings.
The result is the grainy look. Perhaps better antialiasing will help.

grainy look of the mud.

Norbert


"Bob H." <omn### [at] msncom> schrieb im Newsbeitrag
news:3b1fe19b@news.povray.org...
> It's fabulous, but... it's as though POV's crand is seen a lot within the
> trees and the mud.  On this LCD screen (a notebook) it's probably
> exagerated.  Makes it look more noisy than natural, to me anyway.
> Light and shadow is terrific.
> Hadn't heard of XFrog before, I see it's at www.greenworks.de
>
> Bob H.
>
>


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From: Christoph Hormann
Subject: Re: IRTC-WIP3
Date: 8 Jun 2001 03:56:14
Message: <3B20855B.378EB8A0@gmx.de>
Norbert Kern wrote:
> 
> hi all,
> 
> my third version. Eight different deciduous trees substitute the pines.
> Beside that I made only some minor changes.
> Trees were mainly modeled with XFrog.
> All the 161 trees consume "only" 185 MByte. With Maketree, Tomtree or
> Splinetree, I would need two or three times as much memory.
> The whole scene needs about 519 MByte.
> I wasted a lot of time to integrate the trees in the macros. A loop with

> behavior!). So I had to create eight nearly identical macros for ech of the
> trees. Very boring, but it works now.
> 
> Suggestions?
>
 
The foreground i definitely liked better in the last version, the shadowed
parts still look quite flat, you probably can't do much about that without
using radiosity... Maybe try a shadowless fill light on the right.

I would at least try radiosity with some low quality settings (as long as
you have enough memory of course) You probably can gain a lot of speed
with hierarchical grouping of the trees (unless you have already done this
of course)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Nekar Xenos
Subject: Re: IRTC-WIP3
Date: 8 Jun 2001 05:37:37
Message: <3b209ce1@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote in message
news:3b1ff4c3@news.povray.org...
> You are right, the pic looks grainy.
> The main problem are the many leafes. Most of the trees have leafes with uv
> mapped images as texture.
> This type of leaf textures tend to look like a uniform green mass in
> shadowed parts.
> Therefore I reduced the ambient values and raised the normal component of
> the leaf textures.
> Radiosity would be a good idea in such a situation, but the render time
> would increase to several months even with simple settings

I think if you added a slight reflection to the leaves it would help a lot.

Great stuff.

- Nekar


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From: Norbert Kern
Subject: Re: IRTC-WIP3
Date: 8 Jun 2001 07:09:49
Message: <3b20b27d$1@news.povray.org>
Christoph, what is a hierarchical grouping?
You mentioned this in your "water tunnel final" thread and I am very
interested but unsuspecting.

I tried radiosity my second version and the most simple settings. Rendering
time increased by a factor of twenty without any visible advantage.
I will try a fill light as you suggest.




> The foreground i definitely liked better in the last version, the shadowed
> parts still look quite flat, you probably can't do much about that without
> using radiosity... Maybe try a shadowless fill light on the right.
>
> I would at least try radiosity with some low quality settings (as long as
> you have enough memory of course) You probably can gain a lot of speed
> with hierarchical grouping of the trees (unless you have already done this
> of course)
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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