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Not sure if this is much improved, but it is much slower now: about 75
hours. I think i will try to optimize things like using heightfields for
the upper bricks.
I dimmed the light a bit, but it turns out to be quite dark now.
Radiosity quality is even lower than before so the shadow parts look quite
messy.
I really need a faster computer...
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'water_tunnel04.jpg' (63 KB)
Preview of image 'water_tunnel04.jpg'
![water_tunnel04.jpg](/povray.binaries.images/attachment/%3C3AFA4310.CF61E6E0%40gmx.de%3E/water_tunnel04.jpg?ttop=443840&toff=10850&preview=1)
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That looks real good, but up close the surface of
the water looks like concrete that's been moved around
and left to dry. Something about the sape of it, not
the texture.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:30am up 97 days, 11:17, 2 users, load average: 1.00, 1.04, 1.06
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I was going to disagree about it being too dark but I think I know what you
mean. The sunlit part could be made more intense to match the bright sky,
in that way it might seem to relate to a darkened tunnel better.
I was also thinking that the waters color might do well with a change from
shallow to deep (in the distance).
It is a great rendering.
Bob H.
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3AFA4310.CF61E6E0@gmx.de...
>
> Not sure if this is much improved, but it is much slower now: about 75
> hours. I think i will try to optimize things like using heightfields for
> the upper bricks.
>
> I dimmed the light a bit, but it turns out to be quite dark now.
> Radiosity quality is even lower than before so the shadow parts look quite
> messy.
>
> I really need a faster computer...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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-- this looks perfect now - really reminds me of riven - but thats probably
because i am playing it like a crazy thing at the moment, so i can finish it
before myst 3 comes out
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Awesome
Christoph Hormann <chr### [at] gmx de> wrote in message
news:3AFA4310.CF61E6E0@gmx.de...
>
> Not sure if this is much improved, but it is much slower now: about 75
> hours. I think i will try to optimize things like using heightfields for
> the upper bricks.
>
> I dimmed the light a bit, but it turns out to be quite dark now.
> Radiosity quality is even lower than before so the shadow parts look quite
> messy.
>
> I really need a faster computer...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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----
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This looks excellent. I don't know what you're complaining about. If
anything, I would worry about that render time, but it seems to be worth
it... :)
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Steve wrote:
>
> That looks real good, but up close the surface of
> the water looks like concrete that's been moved around
> and left to dry. Something about the sape of it, not
> the texture.
>
I think i know what you mean, for the forground some rounder shapes
different from the sharp ridges of RMF would probably be better.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Bob H." wrote:
>
> I was going to disagree about it being too dark but I think I know what you
> mean. The sunlit part could be made more intense to match the bright sky,
> in that way it might seem to relate to a darkened tunnel better.
Exactly, the range of contrast in this one is quite low and the brightness
of the shadowed parts much more depends on the fog and other things than
on the light source.
> I was also thinking that the waters color might do well with a change from
> shallow to deep (in the distance).
Sounds like a good idea, i am already playing with a darker ground too.
> It is a great rendering.
>
Thanks, having to look at it for >70 hours probably makes it look worse
than it is. :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Rick [Kitty5]" wrote:
>
> -- this looks perfect now - really reminds me of riven - but thats probably
> because i am playing it like a crazy thing at the moment, so i can finish it
> before myst 3 comes out
>
Thanks,
don't know 'riven', but i rarely know computer games at all, if it really
looks similar, a screenshot would be nice...
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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Shay wrote:
>
> Awesome
>
Thank you.
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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