POV-Ray : Newsgroups : povray.binaries.images : water tunnel 2 (63k) Server Time
18 Aug 2024 06:16:41 EDT (-0400)
  water tunnel 2 (63k) (Message 1 to 10 of 22)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Christoph Hormann
Subject: water tunnel 2 (63k)
Date: 10 May 2001 03:27:23
Message: <3AFA4310.CF61E6E0@gmx.de>
Not sure if this is much improved, but it is much slower now: about 75
hours.  I think i will try to optimize things like using heightfields for
the upper bricks.  

I dimmed the light a bit, but it turns out to be quite dark now. 
Radiosity quality is even lower than before so the shadow parts look quite
messy.

I really need a faster computer...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message


Attachments:
Download 'water_tunnel04.jpg' (63 KB)

Preview of image 'water_tunnel04.jpg'
water_tunnel04.jpg


 

From: Steve
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 06:36:59
Message: <slrn9fkpg2.tkh.steve@zero-pps.localdomain>
That looks real good, but up close the surface of 
the water looks like concrete that's been moved around 
and left to dry.  Something about the sape of it, not 
the texture. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 10:30am  up 97 days, 11:17,  2 users,  load average: 1.00, 1.04, 1.06


Post a reply to this message

From: Bob H 
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 06:43:52
Message: <3afa70e8$1@news.povray.org>
I was going to disagree about it being too dark but I think I know what you
mean.  The sunlit part could be made more intense to match the bright sky,
in that way it might seem to relate to a darkened tunnel better.
I was also thinking that the waters color might do well with a change from
shallow to deep (in the distance).
It is a great rendering.

Bob H.

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3AFA4310.CF61E6E0@gmx.de...
>
> Not sure if this is much improved, but it is much slower now: about 75
> hours.  I think i will try to optimize things like using heightfields for
> the upper bricks.
>
> I dimmed the light a bit, but it turns out to be quite dark now.
> Radiosity quality is even lower than before so the shadow parts look quite
> messy.
>
> I really need a faster computer...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


----------------------------------------------------------------------------
----


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 08:40:50
Message: <3afa8c52@news.povray.org>
-- this looks perfect now - really reminds me of riven - but thats probably
because i am playing it like a crazy thing at the moment, so i can finish it
before myst 3 comes out


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


Post a reply to this message

From: Shay
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 09:42:38
Message: <3afa9ace$1@news.povray.org>
Awesome

Christoph Hormann <chr### [at] gmxde> wrote in message
news:3AFA4310.CF61E6E0@gmx.de...
>
> Not sure if this is much improved, but it is much slower now: about 75
> hours.  I think i will try to optimize things like using heightfields for
> the upper bricks.
>
> I dimmed the light a bit, but it turns out to be quite dark now.
> Radiosity quality is even lower than before so the shadow parts look quite
> messy.
>
> I really need a faster computer...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


----------------------------------------------------------------------------
----


Post a reply to this message

From: Tony[B]
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 11:02:44
Message: <3afaad94@news.povray.org>
This looks excellent. I don't know what you're complaining about. If
anything, I would worry about that render time, but it seems to be worth
it... :)


Post a reply to this message

From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 11:39:55
Message: <3AFAB67E.99853C22@gmx.de>
Steve wrote:
> 
> That looks real good, but up close the surface of
> the water looks like concrete that's been moved around
> and left to dry.  Something about the sape of it, not
> the texture.
> 

I think i know what you mean, for the forground some rounder shapes
different from the sharp ridges of RMF would probably be better.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 11:49:03
Message: <3AFAB8A6.7C5734A6@gmx.de>
"Bob H." wrote:
> 
> I was going to disagree about it being too dark but I think I know what you
> mean.  The sunlit part could be made more intense to match the bright sky,
> in that way it might seem to relate to a darkened tunnel better.

Exactly, the range of contrast in this one is quite low and the brightness
of the shadowed parts much more depends on the fog and other things than
on the light source.  

> I was also thinking that the waters color might do well with a change from
> shallow to deep (in the distance).

Sounds like a good idea, i am already playing with a darker ground too.

> It is a great rendering.
> 

Thanks, having to look at it for >70 hours probably makes it look worse
than it is. :-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 11:51:29
Message: <3AFAB939.9693379A@gmx.de>
"Rick [Kitty5]" wrote:
> 
> -- this looks perfect now - really reminds me of riven - but thats probably
> because i am playing it like a crazy thing at the moment, so i can finish it
> before myst 3 comes out
> 

Thanks,
don't know 'riven', but i rarely know computer games at all, if it really
looks similar, a screenshot would be nice...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 11:53:25
Message: <3AFAB9AD.486FF527@gmx.de>
Shay wrote:
> 
> Awesome
> 

Thank you.

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.