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From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 12:00:27
Message: <3AFABB4F.FADC476E@gmx.de>
"Tony[B]" wrote:
> 
> This looks excellent. I don't know what you're complaining about. If
> anything, I would worry about that render time, but it seems to be worth
> it... :)

Thanks, 

the main thing i'm complaining about is that i want to change things to
make it look better, but all changes tend to make it much slower - quite a
bad situation.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Geoff Wedig
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 12:06:45
Message: <3afabc95@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:

> [-- text/plain, encoding 7bit, 17 lines --]


> Not sure if this is much improved, but it is much slower now: about 75
> hours.  I think i will try to optimize things like using heightfields for
> the upper bricks.  

> I dimmed the light a bit, but it turns out to be quite dark now. 
> Radiosity quality is even lower than before so the shadow parts look quite
> messy.

> I really need a faster computer...

Don't we all...

There seems to be a repititive element in the four stones at the waterline
on the left.  Each has the same funky light/dark patch at thenear end. 
Looking closes, a similar sort of funkiness is happening on the next row up. 
I don't know if it's a trick of the light (heh) or a glitch in your
randomization process, but you might want to play with that a bit.

Other than that, it looks excellent.  The splotchy darness actually works
well for me, as there's reflections from the water.

Geoff


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From: sacrofts
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 13:23:46
Message: <3afacea2@news.povray.org>
> I dimmed the light a bit, but it turns out to be quite dark now. 
> Radiosity quality is even lower than before so the shadow parts look 
quite
> messy.

This looks really really nice..  I love the subtle changes in light on 
the tunnel wall, and for me I really like the lighting you've achieved 
with this, it looks very natural.  The shadows have a good level of 
contrast too.

Steve


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From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 13:50:37
Message: <3AFAD526.A4538CAD@gmx.de>
Geoff Wedig wrote:
> 
> > I really need a faster computer...
> 
> Don't we all...
> 

:-)

> There seems to be a repititive element in the four stones at the waterline
> on the left.  Each has the same funky light/dark patch at thenear end.
> Looking closes, a similar sort of funkiness is happening on the next row up.
> I don't know if it's a trick of the light (heh) or a glitch in your
> randomization process, but you might want to play with that a bit.

Ah, finally someone who noticed that, i also saw it when the render was
going on, seems i 'forgot' a random variation of the noise... :-)

> 
> Other than that, it looks excellent.  The splotchy darness actually works
> well for me, as there's reflections from the water.
> 

Thanks, i agree it looks quite ok, but in a larger render... i probably
should forget about that anyway...

Christoph


-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 13:54:07
Message: <3AFAD5F7.3E8FE018@gmx.de>
sacrofts wrote:
> 
> This looks really really nice..  I love the subtle changes in light on the tunnel
wall, and for me I really like the lighting you've achieved with this, it looks very
natural.  The shadows have a good level of contrast too.
> 

Thanks, but IMO the contrast in a sunlight scene like this should be
higher - if you compare it to the previous renders, i think the difference
is quite obvious.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From:
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 17:41:49
Message: <3afb0b1d$1@news.povray.org>
Beautiful ! I love it! it's photo-realistic...
did you use focal blur?
How did you do the horizon? Fog or media? And for the clouds?
And the rocks, are they isosurfaces or height_fields?

Just trying to learn...


Louis


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From: Vahur Krouverk
Subject: Re: water tunnel 2 (63k)
Date: 10 May 2001 19:11:24
Message: <3AFB2037.F40D064C@comtrade.ee>
Very nice, but IMHO usually sea and sky will have quite the same color
on the horizon.


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From: sacrofts
Subject: Re: water tunnel 2 (63k)
Date: 11 May 2001 12:25:14
Message: <3afc126a@news.povray.org>
> Thanks, but IMO the contrast in a sunlight scene like this should be
> higher - if you compare it to the previous renders, i think the 
difference
> is quite obvious.  

I just found the first version, I see what you mean, but I wouldn't have 
noticed the difference without comparing the two.

Steve


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From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 11 May 2001 13:25:56
Message: <3AFC20E3.36D6CA9B@gmx.de>

> 
> Beautiful ! I love it! it's photo-realistic...

Thank you.

> did you use focal blur?

No, i usually don't like focal blur in outdoor (landscape) pictures.  

> How did you do the horizon? Fog or media? 

It's just fog, i would like it more dense, but the foreground does suffer
from that, maybe meadia would be a good idea.  

> And for the clouds?

Just a large sphere with bozo.

> And the rocks, are they isosurfaces or height_fields?
> 

isosurfaces ('spheres' with granite pigment function)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: water tunnel 2 (63k)
Date: 11 May 2001 13:46:27
Message: <3AFC25B2.808BA51B@gmx.de>
Vahur Krouverk wrote:
> 
> Very nice, but IMHO usually sea and sky will have quite the same color
> on the horizon.

I don't really think so, of course dust can make the horizon line quite
invisible, but i think the color usually differs.  

Anyway i use reflection_type 1 and reflection_max 1.0.  I'm not really
satisfied with how the near horizon part looks so maybe i will try some
changes.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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