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"Tony[B]" wrote:
>
> This looks excellent. I don't know what you're complaining about. If
> anything, I would worry about that render time, but it seems to be worth
> it... :)
Thanks,
the main thing i'm complaining about is that i want to change things to
make it look better, but all changes tend to make it much slower - quite a
bad situation.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann <chr### [at] gmx de> wrote:
> [-- text/plain, encoding 7bit, 17 lines --]
> Not sure if this is much improved, but it is much slower now: about 75
> hours. I think i will try to optimize things like using heightfields for
> the upper bricks.
> I dimmed the light a bit, but it turns out to be quite dark now.
> Radiosity quality is even lower than before so the shadow parts look quite
> messy.
> I really need a faster computer...
Don't we all...
There seems to be a repititive element in the four stones at the waterline
on the left. Each has the same funky light/dark patch at thenear end.
Looking closes, a similar sort of funkiness is happening on the next row up.
I don't know if it's a trick of the light (heh) or a glitch in your
randomization process, but you might want to play with that a bit.
Other than that, it looks excellent. The splotchy darness actually works
well for me, as there's reflections from the water.
Geoff
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> I dimmed the light a bit, but it turns out to be quite dark now.
> Radiosity quality is even lower than before so the shadow parts look
quite
> messy.
This looks really really nice.. I love the subtle changes in light on
the tunnel wall, and for me I really like the lighting you've achieved
with this, it looks very natural. The shadows have a good level of
contrast too.
Steve
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Geoff Wedig wrote:
>
> > I really need a faster computer...
>
> Don't we all...
>
:-)
> There seems to be a repititive element in the four stones at the waterline
> on the left. Each has the same funky light/dark patch at thenear end.
> Looking closes, a similar sort of funkiness is happening on the next row up.
> I don't know if it's a trick of the light (heh) or a glitch in your
> randomization process, but you might want to play with that a bit.
Ah, finally someone who noticed that, i also saw it when the render was
going on, seems i 'forgot' a random variation of the noise... :-)
>
> Other than that, it looks excellent. The splotchy darness actually works
> well for me, as there's reflections from the water.
>
Thanks, i agree it looks quite ok, but in a larger render... i probably
should forget about that anyway...
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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sacrofts wrote:
>
> This looks really really nice.. I love the subtle changes in light on the tunnel
wall, and for me I really like the lighting you've achieved with this, it looks very
natural. The shadows have a good level of contrast too.
>
Thanks, but IMO the contrast in a sunlight scene like this should be
higher - if you compare it to the previous renders, i think the difference
is quite obvious.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Beautiful ! I love it! it's photo-realistic...
did you use focal blur?
How did you do the horizon? Fog or media? And for the clouds?
And the rocks, are they isosurfaces or height_fields?
Just trying to learn...
Louis
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Very nice, but IMHO usually sea and sky will have quite the same color
on the horizon.
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> Thanks, but IMO the contrast in a sunlight scene like this should be
> higher - if you compare it to the previous renders, i think the
difference
> is quite obvious.
I just found the first version, I see what you mean, but I wouldn't have
noticed the difference without comparing the two.
Steve
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>
> Beautiful ! I love it! it's photo-realistic...
Thank you.
> did you use focal blur?
No, i usually don't like focal blur in outdoor (landscape) pictures.
> How did you do the horizon? Fog or media?
It's just fog, i would like it more dense, but the foreground does suffer
from that, maybe meadia would be a good idea.
> And for the clouds?
Just a large sphere with bozo.
> And the rocks, are they isosurfaces or height_fields?
>
isosurfaces ('spheres' with granite pigment function)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Vahur Krouverk wrote:
>
> Very nice, but IMHO usually sea and sky will have quite the same color
> on the horizon.
I don't really think so, of course dust can make the horizon line quite
invisible, but i think the color usually differs.
Anyway i use reflection_type 1 and reflection_max 1.0. I'm not really
satisfied with how the near horizon part looks so maybe i will try some
changes.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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