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Christoph Hormann <chr### [at] gmx de> wrote:
> [-- text/plain, encoding 7bit, 17 lines --]
> Not sure if this is much improved, but it is much slower now: about 75
> hours. I think i will try to optimize things like using heightfields for
> the upper bricks.
> I dimmed the light a bit, but it turns out to be quite dark now.
> Radiosity quality is even lower than before so the shadow parts look quite
> messy.
> I really need a faster computer...
Don't we all...
There seems to be a repititive element in the four stones at the waterline
on the left. Each has the same funky light/dark patch at thenear end.
Looking closes, a similar sort of funkiness is happening on the next row up.
I don't know if it's a trick of the light (heh) or a glitch in your
randomization process, but you might want to play with that a bit.
Other than that, it looks excellent. The splotchy darness actually works
well for me, as there's reflections from the water.
Geoff
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