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From: Bugs74
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 10:40:34
Message: <3adb0462@news.povray.org>
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> What does that phrase have to do with the Liberty Bell?
'And now for something completely different' is a famous sentence from the
Monty Python-series, which theme song was 'Liberty Bell' by a guy called
Sousa (or am I wrong?)
It's a bit farfetched, I know, but that was the first thing that came to my
mind!
Bugs74
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From: Geoff Wedig
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 10:48:10
Message: <3adb062a@news.povray.org>
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Bugs74 <bug### [at] wanadoo nl> wrote:
>> What does that phrase have to do with the Liberty Bell?
> 'And now for something completely different' is a famous sentence from the
> Monty Python-series, which theme song was 'Liberty Bell' by a guy called
> Sousa (or am I wrong?)
> It's a bit farfetched, I know, but that was the first thing that came to my
> mind!
Ah, I knew the MP reference, and the tune, but not its name, so didn't see
the connection.
Geoff
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From: Shay
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 11:00:56
Message: <3adb0928@news.povray.org>
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This might look cool if you kept the water and tried to light the entire
image with torches.
Geoff Wedig <wed### [at] darwin cwru edu> wrote in message
news:3AD### [at] darwin cwru edu...
> Ok, was playing around with the lighting and water effects on my IRTC
image
> and came up with this. Totally different mood, and I'm not sure which
version
> I'll submit. I've got a bunch of things I want to add, if this one (hey,
you
> can see more, so more there must be!)
>
> So what do people think?
>
> Geoff
>
>
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----
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From: Geoff Wedig
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 11:42:39
Message: <3adb12ef@news.povray.org>
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Shay <sah### [at] simcoparts com> wrote:
> This might look cool if you kept the water and tried to light the entire
> image with torches.
Well, the original was underlit, and it'd look funny through the water. But
I might try it anyway.
Geoff
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From: Jan Walzer
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 13:19:18
Message: <3adb2996@news.povray.org>
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Nice pic ... Details are more visible, but the mood is lost ...
If you continue this pic, try to invert the normals of the water
(bump_size -1)... it'll give a slightly better effect ...
--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer
"Geoff Wedig" <wed### [at] darwin cwru edu> schrieb im Newsbeitrag
news:3AD### [at] darwin cwru edu...
> Ok, was playing around with the lighting and water effects on my
IRTC image
> and came up with this. Totally different mood, and I'm not sure
which version
> I'll submit. I've got a bunch of things I want to add, if this one
(hey, you
> can see more, so more there must be!)
>
> So what do people think?
>
> Geoff
>
>
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A couple things I would mention.
- In daylight this castle looks a little too clean.
- The green growth around the water line is not dark or scumy enough.
- The person needs better texturing.
... and please let the sky and clouds do justice to your work on the
castle!
I would be intrigued by some mysterious corresponding glow down under
the water (does this mean a sunset for dimmer ambient lighting to afford
appropriate contrast?).
Abe
Geoff Wedig wrote:
>
> Ok, was playing around with the lighting and water effects on my IRTC image
> and came up with this. Totally different mood, and I'm not sure which version
> I'll submit. I've got a bunch of things I want to add, if this one (hey, you
> can see more, so more there must be!)
>
> So what do people think?
>
> Geoff
>
> ------------------------------------------------------------------------
> [Image]
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From: Marc-Hendrik Bremer
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 14:10:10
Message: <3adb3582@news.povray.org>
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I don't want to compete with this one, but a spiral pigment function
combined with the inside of a cone might also help. I just tried to force
the build-in function helix2 to a cone shape but the necessary gradient
and/or accuracy was far to much to give working results.
Just my 2 Pfennige,
Marc-Hendrik
Ken schrieb in Nachricht <3ADAFBD6.4E0804D3@pacbell.net>...
>
>This should come close -
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From: Geoff Wedig
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 14:55:58
Message: <3adb403e@news.povray.org>
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Marc-Hendrik Bremer <Mar### [at] t-online de> wrote:
> I don't want to compete with this one, but a spiral pigment function
> combined with the inside of a cone might also help. I just tried to force
> the build-in function helix2 to a cone shape but the necessary gradient
> and/or accuracy was far to much to give working results.
Well, Ken's vortex works pretty well when combined with the ridged MF that
I'm using for the basic water. However, I'm having a little bit of a
problem controlling it. Which numbers to change to get certain effects is
not really clear. I'm getting the hang of it slowly, but...
Geoff
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From: Geoff Wedig
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 14:56:27
Message: <3adb405b@news.povray.org>
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Jan Walzer <jan### [at] lzer net> wrote:
> Nice pic ... Details are more visible, but the mood is lost ...
> If you continue this pic, try to invert the normals of the water
> (bump_size -1)... it'll give a slightly better effect ...
The water is an iso, not a normal.
Geoff
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From: Jan Walzer
Subject: Re: And now for something completely different (my IRTC, take 7)
Date: 16 Apr 2001 15:09:48
Message: <3adb437c@news.povray.org>
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Is it ? ... wow ...
Anyway you should try to reverse the bumps ...
From the pattern itself I think its a crackle-pattern with some
turbulence, but I maybe wrong, again ...
--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer
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