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Done entirely within megapov. No images maps were used.
After trying with different normal settings, I decided to get rid of them.
Regards, Alberto.
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Download 'watch.jpeg.jpg' (40 KB)
Preview of image 'watch.jpeg.jpg'
![watch.jpeg.jpg](/povray.binaries.images/attachment/%3C3AD9B585.67F71E69%40usb.ve%3E/watch.jpeg.jpg?ttop=443840&toff=11000&preview=1)
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In article <3AD9B585.67F71E69@usb.ve>, Alberto says...
> Done entirely within megapov. No images maps were used.
>
> After trying with different normal settings, I decided to get rid of them.
>
> Regards, Alberto.
> [image/jpeg,Unknown Document]
>
Just MHO: the finishes are a bit dull and the knob to wind the watch
with would be rather difficult to operate - too slippery.
--
Regards, Sander
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Try changing the background colour to either Blue/puple or even green. It'll
probably make the brass look brighter.
Mick
"Sander" <san### [at] stols com> wrote in message
news:MPG### [at] NEWS POVRAY ORG...
> In article <3AD9B585.67F71E69@usb.ve>, Alberto says...
> > Done entirely within megapov. No images maps were used.
> >
> > After trying with different normal settings, I decided to get rid of
them.
> >
> > Regards, Alberto.
> > [image/jpeg,Unknown Document]
> >
> Just MHO: the finishes are a bit dull and the knob to wind the watch
> with would be rather difficult to operate - too slippery.
> --
> Regards, Sander
Post a reply to this message
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In article <3AD9B585.67F71E69@usb.ve>, jac### [at] usb ve wrote:
> Done entirely within megapov. No images maps were used.
>
> After trying with different normal settings, I decided to get rid of
> them.
Set the ambient on the metal surfaces to 0, and give them more to
reflect, as well as more reflection and stronger highlights. The brass
texture looks dull, try increasing the reflection value. Try to make
sure that ambient + diffuse + reflection <= 1 for most cases...
The watch would probably look better on a patterned surface, try putting
it on some wood, with a block of wood behind it. Another thing I often
do when testing metals: use a sky_sphere with a black-white wrinkles
pigment.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Sander wrote:
>
> Just MHO: the finishes are a bit dull and the knob to wind the watch
> with would be rather difficult to operate - too slippery.
> --
> Regards, Sander
I agree with you. I'll change the knob, may be using a Bezier prism. I
hope to have a better image next weekend. If that's the case I'll post it.
Alberto.
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Attachments:
Download 'knob1.jpeg.jpg' (6 KB)
Preview of image 'knob1.jpeg.jpg'
![knob1.jpeg.jpg](/povray.binaries.images/attachment/%3C3ADA30A5.C8AEBCAA%40usb.ve%3E/knob1.jpeg.jpg?ttop=443840&toff=11000&preview=1)
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Mick Hazelgrove wrote:
>
> Try changing the background colour to either Blue/puple or even green. It'll
> probably make the brass look brighter.
>
hum... Interesting. I'll give it a tray. Thanks Mick.
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Alberto wrote:
> I agree with you. I'll change the knob, may be using a Bezier prism.
How about using some isosurface? Your knob reminded me of that in
Isosurface Tutorial (on page
http://www.econym.demon.co.uk/isotut/builtin.htm) and I made few quick
trials. Source and results are below.
* * *
#version unofficial MegaPov 0.7;
default {
texture {
pigment { rgb <1,0,0> }
}
}
camera {
location < 16, 16, 10>
sky < 0.00000, 0.00000, 1.00000> // Use right
handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.35006, 0.0, 0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
angle 12.00000 // Vertical 24.750
look_at < 0, 0, 0>
}
light_source {
<75, 50, 50>
color red 1.0 green 1.0 blue 1.0 // light's color
}
#declare Theta = function{"TH"}
isosurface { // Spherical
function{ x*x + y*y + z*z + sin(Theta*20)*0.05*(1-abs(y)) }
method 2
max_gradient 8
threshold 1
sign 1
contained_by { box{ -1.1, 1.1 } }
pigment {rgb 1}
finish { phong 0.5 }
translate <0.9, -0.9, 0.9>
}
isosurface { // Quadrical
function { x*x + (y*y)*0.6 + (y*y*y*y)*0.4 + z*z +
sin(Theta*20)*0.05*(1-abs(y)) }
method 2
max_gradient 8
threshold 1
sign 1
contained_by { box{ -1.1, 1.1 } }
pigment {rgb 1}
finish { phong 0.5 }
translate <-0.9, 0.9, 0.9>
}
isosurface {
function { x*x + (y*y*y*y*y*y) + z*z + sin(Theta*20)*0.05*(1-abs(y)) }
method 2
max_gradient 8
threshold 1
sign 1
contained_by { box{ -1.1, 1.1 } }
pigment {rgb 1}
finish { phong 0.5 }
translate <0, 0, -0.9>
}
* * *
--
/"\ | iki.
\ / ASCII Ribbon Campaign | fi/
X Against HTML Mail | zds
/ \
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Attachments:
Download 'iso_knob0.jpg' (24 KB)
Preview of image 'iso_knob0.jpg'
![iso_knob0.jpg](/povray.binaries.images/attachment/%3C3ADA39D9.1677B1C9%40iki.fi%3E/iso_knob0.jpg?ttop=443840&toff=11000&preview=1)
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> Chris Huff wrote:
>
> Set the ambient on the metal surfaces to 0, and ...
I think I've been raytraycing to much these days. I forgot the ambient
and brilliance settings.
Thank you Chris, your comments are of much use.
Alberto.
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> Jari Juslin wrote:
>
> How about using some isosurface? ...
I think that the last one fits better my needs, but I'm not sure. Thank
you though.
Regards, Alberto.
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Alberto wrote:
> I think I've been raytraycing to much these days. I forgot the ambient
> and brilliance settings.
Have a look to the finish settings in my metal textures in the
pov-scene-text-files. They work in most cases. And try brilliance 1.5 or up.
With a bit of work around the textures and the environment (try to add a
skysphere or a box) you'll get a neat image. Did you use radiosity?
jrg.
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