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yooper <Out### [at] huntel net> wrote:
> Great picture, and very poetic IMHO.
> *****
> Ditto, Roberto . . .
> I really like the idea of a time portal . . . even a 6 month one . . .
> Got ideas flowing now for a jump in time of 200 or 300 years . . .
> showing the change in geology or technology or . . . ?
Well, I can literally do anything I want through a door like this. I've
considered a desolate mountain peak, with a door made of rough stone, with
some kind of native (I'm thinking aborigine) drawings on it, with the view
through the doorway of a starcase leading upwards... Or maybe another green
plane, full of sun and light. The method is quite easy to work with in this
fashion.
Hmm, a picture of a medieval town with a door opening into a modern city
does have nice appeal as well. Have to think about it.
Geoff
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Christoph Hormann <chr### [at] gmx de> wrote:
> Geoff Wedig wrote:
>>
>> Planning on that. Originally my theory was 'wind' blew it off the top, but
>> drifts formed down below. It's sortof accurate, too, as the plains
>> surrounding are rather open, so there could be some pretty good winds going.
>>
> Then there would have to be snow sticking to the sides of the walls :-)
Depends on how cold the walls are. If really cold, the snow wouldn't stick,
if moderately warm, the snow would melt and run down the sides to pile at
the base.
Geoff
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Geoff Wedig wrote:
>
> Depends on how cold the walls are. If really cold, the snow wouldn't stick,
> if moderately warm, the snow would melt and run down the sides to pile at
> the base.
At least in the gaps between the stones and near the vases, there would
have to be some snow.
I posted a simple snowing macro some time ago, but it probably does not
work well for windy situations.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann <chr### [at] gmx de> wrote:
> Geoff Wedig wrote:
>>
>> Depends on how cold the walls are. If really cold, the snow wouldn't stick,
>> if moderately warm, the snow would melt and run down the sides to pile at
>> the base.
> At least in the gaps between the stones and near the vases, there would
> have to be some snow.
You're probably right. In one of my test pictures, the snow blob actually
appeared through the isosurface in several little bits, but in changing the
isosurface, that went away (that wasn't the intent of the change, just a
side effect). Maybe I can do something similar. I'm not sure the effort of
placing a lot of little snowblobs would be all that useful though.
> I posted a simple snowing macro some time ago, but it probably does not
> work well for windy situations.
Hmm, maybe I should look into it.
Geoff
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Geoff Wedig wrote:
>
> Ok, here's the newest version.
The lighting looks kind of odd on this one.. should summer really look
darker than winter? Also, the summer sky is wrong; it should be getting
lighter towards the horizon, not darker.
Neat trick, though.
-Xplo
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Xplo Eristotle <inq### [at] unforgettable com> wrote:
> Geoff Wedig wrote:
>>
>> Ok, here's the newest version.
> The lighting looks kind of odd on this one.. should summer really look
> darker than winter? Also, the summer sky is wrong; it should be getting
> lighter towards the horizon, not darker.
Well, if winter is white, and summer is colored, yeah, summer is darker.
Without playing with the dynamic range, I'm not sure what can be done about
that.
And yeah, I know about the sky. Need to fix that.
Geoff
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"Geoff Wedig" <wed### [at] darwin epbi cwru edu> wrote in message
news:3a95445a@news.povray.org...
> Thomas Charron <tch### [at] ductape net> wrote:
> > It just occured to me what would give this picture some more depth..
A
> > set of footprints in the snow, leading thru the doorway..
> You've read my mind. I'm planning on adding some rabbit tracks out the
> door. I'd considered a poser figure looking through, but have decided
> against.
Ya, I think it'd detract from the image, remove its sereal look..
Tracks in the snow be darned good, though..
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In article <3A9### [at] darwin cwru edu>, Geoff Wedig says...
> Ok, here's the newest version. A lot of subtle things have been done, mostly
> on the walls and vases. I'm still not happy with the arches, but I think I've
> fixed them for now (but haven't rendered it to find out yet). The biggest
> change is the forest in the background, which may be the death of me. 400 of
> Gilles trees are causing my computer to swap heavily while parsing, even with
> simplified trees. Oh well.
> <snip>
Would it be possible to make a stereo pair? It would be very funny to
see it in 3D :)
--
Regards, Sander
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Sander <san### [at] stols com> wrote:
> In article <3A9### [at] darwin cwru edu>, Geoff Wedig says...
>> Ok, here's the newest version. A lot of subtle things have been done, mostly
>> on the walls and vases. I'm still not happy with the arches, but I think I've
>
>> fixed them for now (but haven't rendered it to find out yet). The biggest
>> change is the forest in the background, which may be the death of me. 400 of
>> Gilles trees are causing my computer to swap heavily while parsing, even with
>> simplified trees. Oh well.
>> <snip>
> Would it be possible to make a stereo pair? It would be very funny to
> see it in 3D :)
I've never done it, but it should be possible. How does one go about making
such a beast? Other than transforming the camera slightly one way or
t'other, I mean
Geoff
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In article <3a968e3f@news.povray.org>, Geoff Wedig
<wed### [at] darwin epbi cwru edu> wrote:
> I've never done it, but it should be possible. How does one go about
> making such a beast? Other than transforming the camera slightly one
> way or t'other, I mean
Well, I suppose you could put the entire scene into a union and
transform it instead...why don't you want to transform the camera?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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