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Hi,
I just want to show a little piece of techno. I say "little" although it
took some hours to make, who knows, maybe 7 or 10.. I experiment with
blobs, and this picture is made entirely of blobs.
And textures. I used about half the time on creating a well suited
image-map and bump-map.
Unfortunately there are some visible blob errors, at certain angles, and
it's not my fault... So I am interested in knowing, if the "tesselation
patch" will soon be available? I hope it can grap this form correctly
and convert it to a mesh.
Parson me, I'm not sure if Warp is the one programming this patch, or it
is Chris Huff..? But I hope this patch will soon be included in MegaPOV,
together with Chris Huff's improved diffuse-reflection patch! :o)
Hugo
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Attachments:
Download 'blob_experiment.jpg' (10 KB)
Preview of image 'blob_experiment.jpg'
![blob_experiment.jpg](/povray.binaries.images/attachment/%3C3A82F9A2.7699A314%40post3.tele.dk%3E/blob_experiment.jpg?ttop=443840&toff=11250&preview=1)
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In article <3A82F9A2.7699A314@post3.tele.dk>, Hugo <hua### [at] post3 tele dk>
wrote:
> Unfortunately there are some visible blob errors, at certain angles, and
> it's not my fault... So I am interested in knowing, if the "tesselation
> patch" will soon be available? I hope it can grap this form correctly
> and convert it to a mesh.
It *is* available...look back at the postings in
povray.unofficial.patches. You will probably have to compile it yourself
or find someone to compile it for you, though.
> Parson me, I'm not sure if Warp is the one programming this patch, or it
> is Chris Huff..?
Warp is the one who is working on it.
> But I hope this patch will soon be included in MegaPOV,
> together with Chris Huff's improved diffuse-reflection patch! :o)
My what patch? You mean the work I was doing with blurred transparency
and reflection? I haven't done anything with it for a while...it needs
to be rewritten.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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I really like this. I've done very little with blobs. Care to share the
code?
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
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This is looking great!
Which direction will it head from here?
Hugo wrote:
> Hi,
>
> I just want to show a little piece of techno. I say "little" although it
> took some hours to make, who knows, maybe 7 or 10.. I experiment with
> blobs, and this picture is made entirely of blobs.
>
> And textures. I used about half the time on creating a well suited
> image-map and bump-map.
>
> Unfortunately there are some visible blob errors, at certain angles, and
> it's not my fault... So I am interested in knowing, if the "tesselation
> patch" will soon be available? I hope it can grap this form correctly
> and convert it to a mesh.
>
> Parson me, I'm not sure if Warp is the one programming this patch, or it
> is Chris Huff..? But I hope this patch will soon be included in MegaPOV,
> together with Chris Huff's improved diffuse-reflection patch! :o)
>
> Hugo
>
> ------------------------------------------------------------------------
> [Image]
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Chris Huff wrote:
>
> In article <3A82F9A2.7699A314@post3.tele.dk>, Hugo <hua### [at] post3 tele dk>
> wrote:
>
> > Unfortunately there are some visible blob errors, at certain angles, and
> > it's not my fault... So I am interested in knowing, if the "tesselation
> > patch" will soon be available? I hope it can grap this form correctly
> > and convert it to a mesh.
>
> It *is* available...look back at the postings in
> povray.unofficial.patches. You will probably have to compile it yourself
> or find someone to compile it for you, though.
But it is still bugged... sometime the part of the tesselation is just
plain wrong...
If only we could figure why...
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Looks kinda like tinted aluminum in my opinion. Cool blob!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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