|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Just a tip :-)
My experience is that rendering pictures in 16:9 format can add to the
"impact" a picture makes. This can be simply done by changing the camera
object where the aspect ratio is normaly 5/4. Just change it to 16/9 and
change the rendering size to 16:9 or a multiple of that: 160:90,
320:180, 640:360, etc.
Between words: widescreen motion pictures use 2.35:1 I never used it
however. Maybe someone can posts some examples here.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Just for fun, here are some common 16:9 w/h values
16x9 image formats
Landscape Portrait
Width Height Width Height
160 90 160 284
320 180 320 569
512 288 512 910
640 360 640 1138
800 450 800 1422
1024 576 1024 1820
1280 720 1280 2276
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
Attachments:
Download 'us-ascii' (2 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ok, 1 step further... heres Quickres169.ini
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
Attachments:
Download 'quickres169.ini.txt' (3 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"A. Jans-Beken" wrote:
> Just a tip :-)
>
> My experience is that rendering pictures in 16:9 format can add to the
> "impact" a picture makes. This can be simply done by changing the camera
> object where the aspect ratio is normaly 5/4. Just change it to 16/9 and
> change the rendering size to 16:9 or a multiple of that: 160:90,
> 320:180, 640:360, etc.
>
> Between words: widescreen motion pictures use 2.35:1 I never used it
> however. Maybe someone can posts some examples here.
Yep. Actually I think 16:9 is wide, 2.35:1 is "cinema". Or at least in the
Goldeneye video options. :)
The default is actually 4:3, not 5:4.
Other good ratios are tau (~1.618:1), the golden ratio, 2.5:1, panoramic?,
and 4:5.
Gilles Tran has some great renders at 2.5:1,
http://www.mediaport.net/Artichaud/Tran/gtran.en.html
I have a render in tau, a render in 5:4 (vertical 4:5), and the mc escher
gallery is square, http://davidf.faricy.net/raygall.html
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
David Fontaine wrote:
>
> Yep. Actually I think 16:9 is wide, 2.35:1 is "cinema". Or at least in the
> Goldeneye video options. :)
> The default is actually 4:3, not 5:4.
> Other good ratios are tau (~1.618:1), the golden ratio, 2.5:1, panoramic?,
> and 4:5.
I thought the golden ratio was ~1.618:1 ....
Unless I'm not reading the above sentence properly.
--
Francois Labreque | In the future, performance will be measured
flabreque | by the size of your pipe.
@ | - Dogbert, on networking
videotron.ca
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Francois Labreque wrote:
> > Other good ratios are tau (~1.618:1), the golden ratio, 2.5:1, panoramic?,
> > and 4:5.
>
> I thought the golden ratio was ~1.618:1 ....
>
> Unless I'm not reading the above sentence properly.
Yes it is. I should have made the commas after ratio and panoramic semicolons
probably. Not like they teach this kind of stuff in school anymore. ;-)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> This can be simply done by changing the camera
> object where the aspect ratio is normaly 5/4.
I think you mean 4:3, technically speaking 4:3 is considered
widescreen as eary filmaking was done in that ratio. Citizen Kane
was done that way.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
A. Jans-Beken <jan### [at] wxsnl> wrote in message
news:3A6763EB.FE4B0B75@wxs.nl...
> Just a tip :-)
>
> My experience is that rendering pictures in 16:9 format can add to the
> "impact" a picture makes. This can be simply done by changing the camera
> object where the aspect ratio is normaly 5/4. Just change it to 16/9 and
> change the rendering size to 16:9 or a multiple of that: 160:90,
> 320:180, 640:360, etc.
>
> Between words: widescreen motion pictures use 2.35:1 I never used it
> however. Maybe someone can posts some examples here.
>
>
Some of my posts are 2.35:1.
If you want an interesting read about Widescreen Cinema, a bloke named John
Belton wrote a book of that name, full of tales of odd film formats with
even odder names - Magnascope, Veriscope, Anamorphoscope, Cinerama,
CinemaScope, CinemaScope 55, Todd-AO, Viventoscope, Polyvision, Grandeur,
Natural Vision, Realife, Imax, Omnimax, Circarama, Ultra Panavision,
VistaVision, Panavision, and WarnerSuperScope (which never got past the
drawing board - which is a shame as it's such a great name!).
And then there's letterboxing, pan-and-scan (or pan-and-scandal), anamorphic
lenses/projection, curved screens...
I feel a headache coming on.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
A. Jans-Beken,
Can you repost that quickres file?
--
Thanks,
C.J. - POV User
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3A68D400.F3192FCF@faricy.net...
> "A. Jans-Beken" wrote:
>
> > Just a tip :-)
> >
> > My experience is that rendering pictures in 16:9 format can add to the
> > "impact" a picture makes. This can be simply done by changing the camera
> > object where the aspect ratio is normaly 5/4. Just change it to 16/9 and
> > change the rendering size to 16:9 or a multiple of that: 160:90,
> > 320:180, 640:360, etc.
> >
> > Between words: widescreen motion pictures use 2.35:1 I never used it
> > however. Maybe someone can posts some examples here.
>
> Yep. Actually I think 16:9 is wide, 2.35:1 is "cinema". Or at least in the
> Goldeneye video options. :)
> The default is actually 4:3, not 5:4.
> Other good ratios are tau (~1.618:1), the golden ratio, 2.5:1, panoramic?,
> and 4:5.
>
> Gilles Tran has some great renders at 2.5:1,
> http://www.mediaport.net/Artichaud/Tran/gtran.en.html
> I have a render in tau, a render in 5:4 (vertical 4:5), and the mc escher
> gallery is square, http://davidf.faricy.net/raygall.html
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ok, BUT I have 1 warning:
Whenever I get a raytrace that comes out really well, I like to make it my
wallpaper. It does not work for 16:9 images. well, not 'stretched' anyways.
Here is my std 16:9 Camera. Add it to your Insert Menu.
// std 16:9 Camera (for landscapes)
camera{
location <0, 0, -10>
direction 1.5*z
right 16/9*x
look_at <0.0, 0.0, 0.0>
}
"C.J." wrote:
> A. Jans-Beken,
> Can you repost that quickres file?
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
Attachments:
Download 'us-ascii' (2 KB)
|
|
| |
| |
|
|
|
|
| |
|
|