POV-Ray : Newsgroups : povray.binaries.images : Desert Server Time
19 Aug 2024 06:18:23 EDT (-0400)
  Desert (Message 1 to 9 of 9)  
From: Xplo Eristotle
Subject: Desert
Date: 12 Jan 2001 17:03:04
Message: <3A5F7F3F.9C5A896C@unforgettable.com>
I've been working on a setting for my yucca plants. So far this is what
I have. It's supposed to be 4:3, but the render died at line 120.. I
really, REALLY need more RAM if I'm going to keep making complicated
scenes like this. -_-;

I've considered changing the grass clumps from unioned cones to meshes
to save memory so that I can make them more complex and use more of
them.. but since triangle elements can't be rotated inside a mesh
statement, I'll have to write a new grass generator from scratch, and I
haven't bothered yet.

-Xplo


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From: Josh English
Subject: Re: Desert
Date: 12 Jan 2001 17:31:56
Message: <3A5F864A.C44A2FEA@spiritone.com>
It looks great so far. Too bad about the crash.

Josh

Xplo Eristotle wrote:

> I've been working on a setting for my yucca plants. So far this is what
> I have. It's supposed to be 4:3, but the render died at line 120.. I
> really, REALLY need more RAM if I'm going to keep making complicated
> scenes like this. -_-;
>
> I've considered changing the grass clumps from unioned cones to meshes
> to save memory so that I can make them more complex and use more of
> them.. but since triangle elements can't be rotated inside a mesh
> statement, I'll have to write a new grass generator from scratch, and I
> haven't bothered yet.
>
> -Xplo
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Mick Hazelgrove
Subject: Re: Desert
Date: 12 Jan 2001 17:58:32
Message: <3a5f8c18@news.povray.org>
Nice colours and textures. Hope you can get it to work one day.

Micl


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From: Chris Huff
Subject: Re: Desert
Date: 12 Jan 2001 18:35:51
Message: <chrishuff-6C7C8E.18373212012001@news.povray.org>
In article <3A5F7F3F.9C5A896C@unforgettable.com>, 
inq### [at] unforgettablecom wrote:

> I've considered changing the grass clumps from unioned cones to meshes
> to save memory so that I can make them more complex and use more of
> them.. but since triangle elements can't be rotated inside a mesh
> statement, I'll have to write a new grass generator from scratch, and I
> haven't bothered yet.

The vrotate() or (if you are using MegaPOV) vtransform() functions 
should be helpful here...you could put it in a macro, something like:
#macro TransTri(A, B, C, Trans)
    triangle {
        vtransform(A, Trans),
        vtransform(B, Trans),
        vtransform(C, Trans)
    }
#end

mesh {
    ...
    TransTri(pointA, pointB, pointC, transform {TRANSFORMATIONS})

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Tony[B]
Subject: Re: Desert
Date: 12 Jan 2001 20:44:56
Message: <3a5fb318@news.povray.org>
Just how much memory is this using, and what is the render speed on what
kind of computer? If I have a better setup, I might give it a go...


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From: David Fontaine
Subject: Re: Desert
Date: 12 Jan 2001 21:16:55
Message: <3A5FB96F.63DB1328@faricy.net>
The first 120 lines look pretty good, hope you get it workable.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Xplo Eristotle
Subject: Re: Desert
Date: 13 Jan 2001 03:32:13
Message: <3A6012C5.5565EDFF@unforgettable.com>
"Tony[B]" wrote:
> 
> Just how much memory is this using, and what is the render speed on what
> kind of computer? If I have a better setup, I might give it a go...

About 35 MB, and that took roughly 8 hours on an old Power Mac.. but I
need the resources for creating and testing the scene as well as for
rendering it, so you wouldn't really be able to help me. Thanks anyway, though.

-Xplo


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From: Artemia Salina
Subject: Re: Desert
Date: 13 Jan 2001 11:31:30
Message: <3A608322.5080505@sheayright.com>
Xplo Eristotle wrote:

> I've been working on a setting for my yucca plants. So far this is what
> I have. It's supposed to be 4:3, but the render died at line 120.. I
> really, REALLY need more RAM if I'm going to keep making complicated
> scenes like this. -_-;
> 
> I've considered changing the grass clumps from unioned cones to meshes
> to save memory so that I can make them more complex and use more of
> them.. but since triangle elements can't be rotated inside a mesh
> statement, I'll have to write a new grass generator from scratch, and I
> haven't bothered yet.
> 
It looks very nice. Reminds me of a tinted pen and ink drawing you might find in an
old book.

How did you make the stones? I like their shapes.


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From: Xplo Eristotle
Subject: Re: Desert
Date: 13 Jan 2001 15:46:12
Message: <3A60BECC.21AF8451@unforgettable.com>
Artemia Salina wrote:
> 
> How did you make the stones? I like their shapes.

They're sphere-based isosurfaces. A macro assigns each one random
dimensions and noise intensity as they're created, and another one
distributes them randomly on a grid.

-Xplo


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