POV-Ray : Newsgroups : povray.binaries.images : Stellation 17 wireframe Server Time
19 Aug 2024 06:21:48 EDT (-0400)
  Stellation 17 wireframe (Message 1 to 10 of 11)  
Goto Latest 10 Messages Next 1 Messages >>>
From: David Fontaine
Subject: Stellation 17 wireframe
Date: 10 Jan 2001 00:23:35
Message: <3A5BF0A5.5C332090@faricy.net>
Just a quickie.

Well, quicke to code, but a long render, 1:21:41 at 512x384 no aa.

It would be nice to select a few of the stellations and arrange 'em. The
render time for these glass objects is so long...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message


Attachments:
Download 'icostell17.jpg' (23 KB)

Preview of image 'icostell17.jpg'
icostell17.jpg


 

From: David Fontaine
Subject: Re: Stellation 17 wireframe
Date: 10 Jan 2001 00:24:29
Message: <3A5BF0DC.6359A426@faricy.net>
BTW this is also a compound of five regular tetrahedra.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: Psychomech
Subject: Re: Stellation 17 wireframe
Date: 10 Jan 2001 10:20:17
Message: <3A5CAAA0.B89B8BFA@home.com>
I would like to see it with photons, media, and rad.   but then you would have
to have a Supercomputer to render it then....  :{

David Fontaine wrote:

> Just a quickie.
>
> Well, quicke to code, but a long render, 1:21:41 at 512x384 no aa.
>
> It would be nice to select a few of the stellations and arrange 'em. The
> render time for these glass objects is so long...
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/
>
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: Jim Kress
Subject: Re: Stellation 17 wireframe
Date: 10 Jan 2001 16:08:44
Message: <3a5ccf5c@news.povray.org>
Excellent!

 I never cease to be amazed at the quality of your (and other POVRay
artist's) work.


Jim


"David Fontaine" <dav### [at] faricynet> wrote in message
news:3A5BF0A5.5C332090@faricy.net...
> Just a quickie.
>
> Well, quicke to code, but a long render, 1:21:41 at 512x384 no aa.
>
> It would be nice to select a few of the stellations and arrange 'em. The
> render time for these glass objects is so long...
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/
>
>


----------------------------------------------------------------------------
----


Post a reply to this message

From: Dan Johnson
Subject: Re: Stellation 17 wireframe
Date: 10 Jan 2001 22:52:55
Message: <3A5D2F51.AF16CE22@hotmail.com>
David Fontaine wrote:

> BTW this is also a compound of five regular tetrahedra.
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/

Duh, its so obvious that it is a bunch of tetrahedrons.

Why did it take so long this image only took 7 seconds to render AA 0.3.


Post a reply to this message


Attachments:
Download 'stellation.png' (17 KB)

Preview of image 'stellation.png'
stellation.png


 

From: Dan Johnson
Subject: Re: Stellation 17 wireframe
Date: 10 Jan 2001 23:01:42
Message: <3A5D3170.524F5C96@hotmail.com>
Dan Johnson wrote:

> David Fontaine wrote:
>
> > BTW this is also a compound of five regular tetrahedra.
> >
> > --
> > David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> > My raytracing gallery:  http://davidf.faricy.net/
>
> Duh, its so obvious that it is a bunch of tetrahedrons.
>
> Why did it take so long this image only took 7 seconds to render AA 0.3.
>
>   ------------------------------------------------------------------------
>  [Image]

Well my PIII 733 + 256 megs of 133mhz synkd might have something to do with
it.


Post a reply to this message

From: David Fontaine
Subject: Re: Stellation 17 wireframe
Date: 10 Jan 2001 23:14:54
Message: <3A5D321C.59728B08@faricy.net>
Dan Johnson wrote:

> Well my PIII 733 + 256 megs of 133mhz synkd might have something to do with
> it.

;)
RAM amount hardly matters for this, it's so small. And mine is 133 SDRAM too I
think. I have 450 PIII.

Why so long? Make yours out of glass panels and remove the interior pieces.
Learn the hard way.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: David Fontaine
Subject: Re: Stellation 17 wireframe
Date: 10 Jan 2001 23:18:15
Message: <3A5D32E4.8E6E0407@faricy.net>
Jim Kress wrote:

> Excellent!
>
>  I never cease to be amazed at the quality of your (and other POVRay
> artist's) work.

Tnx. Ya know, in 3D graphics just some little touches help a lot. Specular,
reflection, transmit etc values make a world of difference, and then there's the
three-point lighting scheme (minus the backlight in most cases) I've been using
for quite some time, even before I knew what it was. Pick some mellow colors
instead of "rgb x"...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: David Fontaine
Subject: Re: Stellation 17 wireframe
Date: 10 Jan 2001 23:20:09
Message: <3A5D3356.C4BB4976@faricy.net>
Psychomech wrote:

> I would like to see it with photons, media, and rad.   but then you would have
> to have a Supercomputer to render it then....  :{

What's a Supercomputer, is that a brand of supercomputer? guffaw guffaw

It's in my nature to make these slow-rendering things. So you could say I have to
have to have a supercomputer. guffaw guffaw

Did you hear the one about the lame jokes?

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: Anton Sherwood
Subject: Re: Stellation 17 wireframe
Date: 15 Apr 2001 04:03:06
Message: <3AD955D2.991EF38B@pobox.com>
David Fontaine wrote:
> It would be nice to select a few of the stellations and arrange 'em.
> The render time for these glass objects is so long...

Since the 59 stellations are built of ten types of cell, what I'd most
like to see is ten renderings showing the ten types -- or half of them,
if chiral.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


Post a reply to this message

Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.