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From: David Fontaine
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 11 Jan 2001 19:31:49
Message: <3A5E4F51.245BFFF7@faricy.net>
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Ben Paschke wrote:
> Sure, i know what you mean. Ideally i could have created the concrete texture
> as a procedural, but it's just a test image and , i tell you, it takes a
> helluva lot less time looking through a image library than creating a new
> texture from scratch. It's funny how pov lets you get really stuck into
> creating models, textures, processes etc that will work in as many situations
> as possible, but when it comes down to it, more often than not your'e just
> trying to create an image. The image map integrity starts to break down in
> these pics would start to fall over if the camera was any closer, but it works
> for what i've chosen to do with it. (really, i slapped it on with uv_mapping
> and it looked great, so that was the end of it)
No prob. I could have made the lettering on the boxcars text objects and
cubic_spline prisms. Let's get real. :)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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In article <3A5E4F51.245BFFF7@faricy.net>, David Fontaine
<dav### [at] faricynet> wrote:
> No prob. I could have made the lettering on the boxcars text objects and
> cubic_spline prisms. Let's get real. :)
You could also use text objects and prisms with the "object" pattern...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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David Fontaine wrote:
> No prob. I could have made the lettering on the boxcars text objects and
> cubic_spline prisms. Let's get real. :)
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
Have you seen Fight Club on dvd. Image based rendering can produce spectacular
results. Usually looks much more realistic than that stuff they did in "The Phantom
Menace".
Dan Johnson
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Looks great. Best pov radiosity so far.
What is this thing about cheating? Are there some rules that specify
recommended procedures for creating images to be posted here? I
always thought that if even a part of the image was rendered with pov
it would be kewl to post it here. No matter how Photoshopped, image
mapped and composited.
_____________________________________________________________________
Kari Kivisalo http://www.kivisalo.net
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thanks... adds a lot to the processing doesn't it, but beautiful
effects!
Ben Paschke wrote:
>
> render times- around 4 1/2 hrs for each, i think. Sorry, i rarely keep
> the stats once the pic's done...
> at 390x249 (images are shown at original size)
>
> Dearmad wrote:
>
> > please share render times, and original size of renders?
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From: Christoph Hormann
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 12 Jan 2001 03:00:10
Message: <3A5EB98A.F039872D@gmx.de>
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Ben Paschke wrote:
>
> Hi people,
>
> Man, mpov's radiosity is awesome!!
>
> High counts(600) and low error bounds(0.02), and one concrete image map.
>
Looks nice, i did a radiosity render with similar settings (error bound =
0.01, count = 180) with a slightly more comlex scene recently, and had to
cancel it after rendering more than a day and only finishing about 1/4 of
the final pass and taking far more memory than i have (128 Mb)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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From: Tom Melly
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 12 Jan 2001 04:21:34
Message: <3a5ecc9e@news.povray.org>
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"Kari Kivisalo" <kar### [at] kivisalonet> wrote in message
news:3A5E63CE.DEF08653@kivisalo.net...
>
> What is this thing about cheating? Are there some rules that specify
Don't worry - I don't think anyone's being serious... Well, not VERY
serious.....
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From: Warp
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 12 Jan 2001 05:47:54
Message: <3a5ee0da@news.povray.org>
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These are the kind of images that really makes those 3DS people who say
that povray is only a toy to shut up.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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From: Tom Melly
Subject: Re: red balls and concrete walls (2 pics, 25kb + 22kb)
Date: 12 Jan 2001 06:01:28
Message: <3a5ee408$1@news.povray.org>
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:3a5ee0da@news.povray.org...
> These are the kind of images that really makes those 3DS people who say
> that povray is only a toy to shut up.
>
Bad 3ds people saying that make Hulk angry. Hulk want to smash bad
saying-things people, but Betty say no, Hulk mustn't smash bad saying-things
people, Hulk must only smash bad doing-things people. Hulk like Betty, Betty
pretty and kind. Hulk do what Betty say.
Sorry, it's Friday, very sorry.
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Tom Melly wrote:
>
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:3a5ee0da@news.povray.org...
> > These are the kind of images that really makes those 3DS people who say
> > that povray is only a toy to shut up.
> >
>
> Bad 3ds people saying that make Hulk angry. Hulk want to smash bad
> saying-things people, but Betty say no, Hulk mustn't smash bad saying-things
> people, Hulk must only smash bad doing-things people. Hulk like Betty, Betty
> pretty and kind. Hulk do what Betty say.
>
> Sorry, it's Friday, very sorry.
You better be. I now have to clean the coffee I sprayed of my monitor.
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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