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A real eye-catcher, this is.
There's a tendency of it to look very smokey so I thought that seemed a bit off
from a scale point of view. I really thought I was seeing a photograph at
first.
Will the turbulence not cause it to jump about when animated?
Bob H.
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"Bob H." wrote:
> A real eye-catcher, this is.
> There's a tendency of it to look very smokey so I thought that seemed a bit off
> from a scale point of view.
yeah, it's actually the blue fog that's in the scene. i haven't really dealt with
the scale issue, or the actual composition of the scene yet, this image just
happended to be a happy accident, so to speak.
> I really thought I was seeing a photograph at
> first.
> Will the turbulence not cause it to jump about when animated?
>
> Bob H.
Just as long as the apparent frequency of the turbulence isn't changed i imagine
that they (each individual ball) will remain relatively as close as they are now to
their neighbours. That is, if you were to only translate the turbulence through the
grid rather than animate the vturbulence parms.
But, alas, i have already taken the scene too far in another direction to try
animating it. I'll wait 'till i get the intended scene done and then have a go
animating with vturb - i imagine it would look really interesting.
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Looks really neat, reminds me of some things with eval_pigment i did some
time ago. Have you tried a blob version of the same thing?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Looks a bit like my handkerchief, only with a different greenish object in it.
A very interesting technique. I wonder how good you can control it to use for
crumpled-textile sort of stuff. I think we will see variations on this soon (or
at least I hope).
Remco
Ben Paschke wrote:
>
> Hi all,
>
> i rendered this pic whilst setting up a grid and having a small go with
> the vturbulence function. the result was midly interesting, so here it
> is.
> rendering time was about 18 minutes, with low quality radiosity and
> 22500 spheres (actually 22501).
> er... that's about it.
> it kinda looks abit like crumpled cloth, imho, and i can't wait to try
> vturbulence in animation.
> i'll post the final image of this project when i'm done. btw, this image
> has almost nothing to do with the project.
>
> see you later.
> benp
>
> --------------------------------------------------------------------------------
> [Image]
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Its very beautiful....really. Colors seem soft, has a realistic light to it.
I'd surely love to know how you did that.
May I please see the source?
ian
Ben Paschke <ben### [at] rsp com au> wrote in message
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Really cool !..
Any chance to have a 800x600 pic ??.. :)))
--
FD aka Freddy D. aka Prof D.
Pro### [at] wanadoo fr
http://profd.est-ici.org
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Christoph Hormann wrote:
> Have you tried a blob version of the same thing?
Or a parametric? That could give a better idea of the thing's detailed
shape.
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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