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How about this as the mascot...
Post a reply to this message
Attachments:
Download 'billcat.jpg' (40 KB)
Preview of image 'billcat.jpg'
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"Thomas Lake" <tla### [at] homecom> writes:
> Sure make him reflective and place him over a checkered plane and you might
> have a start:-)
...and add a media container and for future versions probably isosurfaces,
photons and glows... :-)
Thomas
--
http://www.thomas.willhalm.de/ (includes pgp key)
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8)
Yes, very good...
Also with the big mouth and I think there maybe something with the belly as well
(and the feet and...)
The surface he's sitting on is a bit yucky though.
Remco
Ken wrote:
>
> How about this as the mascot...
>
> --------------------------------------------------------------------------------
> [Image]
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> How about this as the mascot...
Ack!
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"Ken" <tyl### [at] pacbellnet> wrote in message
news:3A35E13F.914143C5@pacbell.net...
> How about this as the mascot...
needs more drool
--
Rick
Kitty5 WebDesign - http://www.kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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"Chris S." wrote:
>
> I'm quite fond of Margus Ramst's furry creature in "Mimicry."
>
Heh :)
I did originally intend to suggest him/her/it as a possible mascot, but I
decided he's not versatile enough to fill that post; he is just good at standing
on a checkered plane, looking melancholic... Mind you, I think he's pretty
competent at that <g>
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt
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>How about this as the mascot...
>[Attachment: BILLCAT.jpg]
--
Cute! Nice job on Bill.
How did you make that floor texture?
Pete
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Pete wrote:
> How did you make that floor texture?
It's an isosurface -
#declare Pigfunc = function {pigment{spiral1 1}}
#declare Funkyfloor =
isosurface {
function {y+Pigfunc(x,-y,z)}
threshold 0
accuracy 0.01
max_gradient 3.9
contained_by {box {<-25,-4.99,-25>, < 25, 0.01, 25>}}
texture {
pigment {color rgb < 0.5, 0.85, 1>}
finish {
specular 1 roughness 0.0025 ambient .1
}
}
}
object { Funkyfloor translate y*-.5}
--
Ken Tyler
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Ken wrote:
>
> It's an isosurface -
>
> #declare Pigfunc = function {pigment{spiral1 1}}
>
> #declare Funkyfloor =
> isosurface {
> function {y+Pigfunc(x,-y,z)}
> threshold 0
> accuracy 0.01
> max_gradient 3.9
> contained_by {box {<-25,-4.99,-25>, < 25, 0.01, 25>}}
> texture {
> pigment {color rgb < 0.5, 0.85, 1>}
> finish {
> specular 1 roughness 0.0025 ambient .1
> }
> }
> }
>
> object { Funkyfloor translate y*-.5}
Interesting iso and
very nice indenting Ken ! :)
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Tor Olav Kristensen wrote:
> Interesting iso and
Thank you.
> very nice indenting Ken ! :)
I can change, honest I can !
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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