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Pete wrote:
> How did you make that floor texture?
It's an isosurface -
#declare Pigfunc = function {pigment{spiral1 1}}
#declare Funkyfloor =
isosurface {
function {y+Pigfunc(x,-y,z)}
threshold 0
accuracy 0.01
max_gradient 3.9
contained_by {box {<-25,-4.99,-25>, < 25, 0.01, 25>}}
texture {
pigment {color rgb < 0.5, 0.85, 1>}
finish {
specular 1 roughness 0.0025 ambient .1
}
}
}
object { Funkyfloor translate y*-.5}
--
Ken Tyler
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