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From: Xplo Eristotle
Subject: Spiky plant
Date: 10 Dec 2000 00:14:22
Message: <3A331248.8B2B0D33@unforgettable.com>
Just something I've been playing around with. This isn't meant to
perfectly emulate any specific kind of plant, though it does rather
resemble yucca. I'll probably make this into a real scene eventually.

-Xplo


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From: Thomas Lake
Subject: Re: Spiky plant
Date: 10 Dec 2000 02:56:23
Message: <3A3336B6.3010800@home.com>
That looks strikingly like alovara, the texture just needs to be darker 
and a bit more specular.

Xplo Eristotle wrote:

> Just something I've been playing around with. This isn't meant to
> perfectly emulate any specific kind of plant, though it does rather
> resemble yucca. I'll probably make this into a real scene eventually.
> 
> -Xplo
> 
> ------------------------------------------------------------------------
> 
> mudscape-a2.jpg
> 
> Content-Description:
> 
> Unknown Document
> Content-Type:
> 
> image/jpeg
> Content-Encoding:
> 
> base64


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From: Remco de Korte
Subject: Re: Spiky plant
Date: 10 Dec 2000 06:32:01
Message: <3A336985.941FEE35@onwijs.com>
The texture looks very good!
Is this really called a yucca? I believe here we would call this aloe or
something like that.

Remco

Xplo Eristotle wrote:
> 
> Just something I've been playing around with. This isn't meant to
> perfectly emulate any specific kind of plant, though it does rather
> resemble yucca. I'll probably make this into a real scene eventually.
> 
> -Xplo
> 
>   --------------------------------------------------------------------------------
>  [Image]


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From: Christoph Hormann
Subject: Re: Spiky plant
Date: 10 Dec 2000 06:45:50
Message: <3A336CED.1FA6210A@gmx.de>
Xplo Eristotle wrote:
> 
> Just something I've been playing around with. This isn't meant to
> perfectly emulate any specific kind of plant, though it does rather
> resemble yucca. I'll probably make this into a real scene eventually.
> 
> -Xplo
> 

That looks nice, some dried curling leaves at the bottom and some
irregularities like damaged leaves would be good.  My parents have some
kind of yucca in the garden, the leaves there are a little more blue.  BTW
it also has flowers :-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: Spiky plant
Date: 10 Dec 2000 06:58:37
Message: <slrn936k1r.d7v.steve@zero-pps.localdomain>
On Sat, 09 Dec 2000 22:19:07 -0700, Xplo Eristotle wrote:

>Just something I've been playing around with. This isn't meant to
>perfectly emulate any specific kind of plant, though it does rather
>resemble yucca. I'll probably make this into a real scene eventually.

It does look like a yucca, some of the leaves seem to start below 
ground.  Is this an iso?

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

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From: Xplo Eristotle
Subject: Re: Spiky plant
Date: 10 Dec 2000 07:40:20
Message: <3A337B05.DB35BCCA@unforgettable.com>
Christoph Hormann wrote:
> 
> That looks nice, some dried curling leaves at the bottom

Ugh. Curling? Those leaves are CSG... ^^;

> and some
> irregularities like damaged leaves would be good.

Not sure how I'd do those. Probably best not to try.

> BTW it also has flowers :-)

Funny you should mention that. ;)

I don't know what kind of flower I'll give this thing; that's a project
for another day.

-Xplo


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From: Xplo Eristotle
Subject: Re: Spiky plant
Date: 10 Dec 2000 07:41:27
Message: <3A337B49.356B8022@unforgettable.com>
Steve wrote:
> 
> On Sat, 09 Dec 2000 22:19:07 -0700, Xplo Eristotle wrote:
> 
> >Just something I've been playing around with. This isn't meant to
> >perfectly emulate any specific kind of plant, though it does rather
> >resemble yucca. I'll probably make this into a real scene eventually.
> 
> It does look like a yucca, some of the leaves seem to start below
> ground.  Is this an iso?

The spikes are CSG (a cone minus a cone). They're placed with a loop.

-Xplo


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From: Christoph Hormann
Subject: Re: Spiky plant
Date: 10 Dec 2000 07:54:02
Message: <3A337CE8.9EEF6556@gmx.de>
Xplo Eristotle wrote:
> 
> Ugh. Curling? Those leaves are CSG... ^^;
> 

I see, if it's a simple CSG like cones/cylinders try doing it as an
isosurface and distort it. 

> > BTW it also has flowers :-)
> 
> Funny you should mention that. ;)
> 
> I don't know what kind of flower I'll give this thing; that's a project
> for another day.
> 

try:

http://dmoz.org/Science/Biology/Flora_and_Fauna/Plantae/Magnoliophyta/Liliopsida/Agavaceae/Yucca/

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Remco de Korte
Subject: Re: Spiky plant
Date: 10 Dec 2000 08:48:44
Message: <3A33898F.F64D8289@onwijs.com>
It appears this also called a yucca, so disregard my previous comment.

BTW I've seen these in bloom (?). The flowers can get a couple of meters high
and as far as I know they only get flowers once in every fourteen years or so
(and then die?).
So, here's some more trivia to correct me on ;)

Remco

Christoph Hormann wrote:
> 
> Xplo Eristotle wrote:
> >
> > Ugh. Curling? Those leaves are CSG... ^^;
> >
> 
> I see, if it's a simple CSG like cones/cylinders try doing it as an
> isosurface and distort it.
> 
> > > BTW it also has flowers :-)
> >
> > Funny you should mention that. ;)
> >
> > I don't know what kind of flower I'll give this thing; that's a project
> > for another day.
> >
> 
> try:
> 
>
http://dmoz.org/Science/Biology/Flora_and_Fauna/Plantae/Magnoliophyta/Liliopsida/Agavaceae/Yucca/
> 
> Christoph
> 
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Francois Labreque
Subject: Re: Spiky plant
Date: 10 Dec 2000 09:12:42
Message: <3A338ED0.96DB77E1@videotron.ca>
Xplo Eristotle wrote:
> 
> Christoph Hormann wrote:
> >
> > and some
> > irregularities like damaged leaves would be good.
> 
> Not sure how I'd do those.

Just leave where your cat can reach it...

-- 
Francois Labreque | Rimmer: "Let's go to red alert!"
    flabreque     | Kryten: "Are you sure, Sir?  You realize it
        @         |          actually means changing the bulb!"
   videotron.ca


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