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I have been working on this image a bit, I would like to know how I can
get the shadows in the box to be nice and dark, I understand that using
a light would give the effect but I wan't be able to create the effect
using radiocity. I have tried using a recursion limit of 1 which helped
a bit but I didn't get the nice dark shadows I want. Here are the
setting I used.
brightness 0.80
pretrace_start 0.04
pretrace_end 0.002
count 200
recursion_limit 2
nearest_count 7
error_bound 0.2
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Attachments:
Download 'man.jpg' (14 KB)
Preview of image 'man.jpg'
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Looks like there's ambient light in your finish.
sig
--
ICQ 74734588
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Sigmund Kyrre Aas wrote:
> Looks like there's ambient light in your finish.
Only in the large 1000 unit sphere which provides all the radiocity
light. The other textures have no ambient setting.
>
> sig
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Thomas Lake wrote:
>
> Only in the large 1000 unit sphere which provides all the radiocity
> light. The other textures have no ambient setting.
>
If by "no ambient setting" you mean you haven't specified an ambient value in
the finish or global settings, then the texture is using the default value of
0.1
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt
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Thanks! That helped a lot! It also explains why I have been disappointed
with the washed-out quality of so many of the previous rad renders.
Margus Ramst wrote:
> Thomas Lake wrote:
>
>> Only in the large 1000 unit sphere which provides all the radiocity
>> light. The other textures have no ambient setting.
>>
>
>
> If by "no ambient setting" you mean you haven't specified an ambient value in
> the finish or global settings, then the texture is using the default value of
> 0.1
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Thomas Lake <tla### [at] homecom> wrote:
: I have been working on this image a bit, I would like to know how I can
: get the shadows in the box to be nice and dark, I understand that using
: a light would give the effect but I wan't be able to create the effect
: using radiocity.
Light sources and radiosity are not mutually exclusive.
All the contrary. They support each other pretty well.
My personal opinion has shifted recently towards the opinion, that
100% radiosity might be kewl, but why make it the hard way when you
can get a better and faster result helping the radiosity calculations
using light sources?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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