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19 Aug 2024 12:24:10 EDT (-0400)
  Shadows (Message 1 to 6 of 6)  
From: Thomas Lake
Subject: Shadows
Date: 9 Dec 2000 16:47:15
Message: <3A32A810.2060708@home.com>
I have been working on this image a bit, I would like to know how I can 
get the shadows in the box to be nice and dark, I understand that using 
a light would give the effect but I wan't be able to create the effect 
using radiocity. I have tried using a recursion limit of 1 which helped 
a bit but I didn't get the nice dark shadows I want. Here are the 
setting I used.

brightness     0.80
pretrace_start 0.04
pretrace_end 0.002
count 200
recursion_limit 2
nearest_count 7
error_bound 0.2


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From: Sigmund Kyrre Aas
Subject: Re: Shadows
Date: 9 Dec 2000 17:01:58
Message: <ha753tsgkclbgn3gaqug0m2sahoolsahbc@4ax.com>
Looks like there's ambient light in your finish.

sig
-- 
ICQ 74734588


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From: Thomas Lake
Subject: Re: Shadows
Date: 9 Dec 2000 18:49:57
Message: <3A32C4CA.2080605@home.com>
Sigmund Kyrre Aas wrote:

> Looks like there's ambient light in your finish.

Only in the large 1000 unit sphere which provides all the radiocity 
light. The other textures have no ambient setting.

> 
> sig


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From: Margus Ramst
Subject: Re: Shadows
Date: 9 Dec 2000 21:12:56
Message: <3A32E72C.384F1DB9@peak.edu.ee>
Thomas Lake wrote:
> 
> Only in the large 1000 unit sphere which provides all the radiocity
> light. The other textures have no ambient setting.
> 

If by "no ambient setting" you mean you haven't specified an ambient value in
the finish or global settings, then the texture is using the default value of
0.1

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt


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From: Thomas Lake
Subject: Re: Shadows
Date: 10 Dec 2000 02:53:51
Message: <3A33361C.8050108@home.com>
Thanks! That helped a lot! It also explains why I have been disappointed 
with the washed-out quality of so many of the previous rad renders.

Margus Ramst wrote:

> Thomas Lake wrote:
> 
>> Only in the large 1000 unit sphere which provides all the radiocity
>> light. The other textures have no ambient setting.
>> 
> 
> 
> If by "no ambient setting" you mean you haven't specified an ambient value in
> the finish or global settings, then the texture is using the default value of
> 0.1


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From: Warp
Subject: Re: Shadows
Date: 10 Dec 2000 10:03:03
Message: <3a339b27@news.povray.org>
Thomas Lake <tla### [at] homecom> wrote:
: I have been working on this image a bit, I would like to know how I can 
: get the shadows in the box to be nice and dark, I understand that using 
: a light would give the effect but I wan't be able to create the effect 
: using radiocity.

  Light sources and radiosity are not mutually exclusive.
  All the contrary. They support each other pretty well.

  My personal opinion has shifted recently towards the opinion, that
100% radiosity might be kewl, but why make it the hard way when you
can get a better and faster result helping the radiosity calculations
using light sources?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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