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I haven't paid attention to the recursions_level so it's probably the default
setting.
I rendered the image on another system (my workstation) when rendered I
transfered it to my Multimedia system and noticed that the image was way darker
then on my workstation. I currently am trying to get the brightness and contrast
of both system equal.
Rob.
Paul Blaszczyk schreef:
> recursion_level of 2, i think? :-) (this would explain the dark walls)
>
> Rob Verweij schrieb:
>
> > Hi, I was playing with a sphere trapped in a room with just one way to
> > get out. I added the Bioforms later.
> >
> > Rob.
> >
> > ------------------------------------------------------------------------
> > [Image]
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I used a total of three boxes for the room.
Rob.
Yann Ramin schreef:
> Now, I'm assuming there is a point-light above the hole? It seems vcery
> bright and the colors aren't right if the sky was purely ambient.
>
> Is the ball and the green things (how'd you make those?) contained in a
> "box" of 6 boxes? The top doesn't look like a plane - the hole has depth.
>
> Yann
>
> Rob Verweij wrote:
>
> > Hi, I was playing with a sphere trapped in a room with just one way to
> > get out. I added the Bioforms later.
> >
> > Rob.
> >
>
> --
>
> --------------------------------------------------------------------
> Yann Ramin atr### [at] atrustrivalie eu org
> Atrus Trivalie Productions www.redshift.com/~yramin
> AIM oddatrus
> Marina, CA http://profiles.yahoo.com/theatrus
>
> IRM Developer Network Toaster Developer
> SNTS Developer KLevel Developer
> Electronics Hobbyist person who loves toys
>
> Build a man a fire, and he's warm for a day.
> Set a man on fire, and he'll be warm for the rest of his life.
>
> "I'm prepared for all emergencies but totally unprepared for everyday
> life."
> --------------------------------------------------------------------
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