![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Here's the latest from the shrub making code.
I tried to implement some changes that were
requested by some of you. Thanks for all of
your input! Please let me know what you think
of this variety.
Have a great day!
=Bob=
Post a reply to this message
Attachments:
Download 'Shrub3.jpg' (95 KB)
Preview of image 'Shrub3.jpg'
![Shrub3.jpg](/povray.binaries.images/attachment/%3C3a27341a%40news.povray.org%3E/Shrub3.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Forgot the stats, this one takes a bit of memory:
Image Size: 800x600
Objects: 34,759
Memory: 57 Mb
Parse Time: 1:30
Trace Time: 0:44
Total Time: 2:14
=Bob=
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
=Bob= wrote:
>
> Here's the latest from the shrub making code.
> I tried to implement some changes that were
> requested by some of you. Thanks for all of
> your input! Please let me know what you think
> of this variety.
I am very impressed !
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
That's really quite good. With some texturing and background that could be
completely realistic.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
=Bob= wrote:
> Please let me know what you think of this variety.
IMHO the orientations of the leaves on this bush look incorrect.
Especially the branches on the left & maybe those on the right.
This bush looks like it was grown in an environment where the light
distrib over its whole sky-sphere was constant in contrast to the system
that generally occurs in reality where most of the light comes from
above due to shading by other plants and attenuation of the sun's light
at low angles. It also depends on the shade-tolerance of the plant.
Aside from that it looks quite good.
But remember ther should always be a reason why the plant grows in a
particular direction.
--
Bye
Pabs
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Excellent work. This is just like an overgrown, in need of prunning, bush in
my garden!
Mick
"=Bob=" <Bob### [at] threestrands com> wrote in message
news:3a27341a@news.povray.org...
> Here's the latest from the shrub making code.
> I tried to implement some changes that were
> requested by some of you. Thanks for all of
> your input! Please let me know what you think
> of this variety.
>
> Have a great day!
> =Bob=
>
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
=Bob= wrote:
>
> Here's the latest from the shrub making code.
> I tried to implement some changes that were
> requested by some of you. Thanks for all of
> your input! Please let me know what you think
> of this variety.
There's something wrong with this one that I can't quite put my finger
on.. it may be how the outer branches grow.
Still, it does look very nice.. antialiasing would have helped a lot,
though. ;)
-Xplo
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Mick,
In fact, I should have mentioned that these
shrubs are supposed to be the ones found
in the wild, not the cut and shaped garden
shrubs. Thanks!
=Bob=
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3a274fdf@news.povray.org...
: Excellent work. This is just like an overgrown, in need of prunning, bush
in
: my garden!
: Mick
[My previous post deleted]
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Bill,
Thanks. I think I'll try to make a little
outdoor scene with a few of these
and post it for group this weekend.
Have a great day!
=Bob=
"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3a27380f@news.povray.org...
: That's really quite good. With some texturing and background that could be
: completely realistic.
:
:
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Pabs,
You're probably correct. The leaves and branches
would attempt to rotate toward the light. But there are
times were they either won't rotate completely or
will be in the process of trying to grow in that direction
after being damaged or weakened, so I'll have to resist
simply rotating all of the leaves towards the sunlight.
I think I'll try to code in the plant's attempt to re-orient
the leaves. With a little probability, only some leaves
would be fully oriented and others would not. Perhaps that
would help complete the model.
Thanks for your help, have a great day!
=Bob=
"Pabs" <pab### [at] hotmail com> wrote in message
news:3A2738B0.34822497@hotmail.com...
[shortened for brevity]
: But remember ther should always be a reason why the plant grows in a
: particular direction.
: Bye
: Pabs
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |