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I've been trying to render the damn thing since the end of July, but
it's finally here... If anyone is interrested by a 1152x864 png version
(~1Mo), you can find it here:
http://www.enst.fr/~jberger/images/machine2.png
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Download 'machine2.jpg' (65 KB)
Preview of image 'machine2.jpg'
![machine2.jpg](/povray.binaries.images/attachment/%3C3A152F4B.E898035B%40enst.fr%3E/machine2.jpg?preview=1)
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>
> I've been trying to render the damn thing since the end of July, but
> it's finally here... If anyone is interrested by a 1152x864 png version
> (~1Mo), you can find it here:
>
Very cool.
The circuit board type thing on the left hand side in gradient lighted panel, is that
an image map? It doesn't seem to line up with
the perspective of the panel in that its top edge looks correct but the bottom edge is
pointing at a totally different vanishing
point. On the other hand I'm making the assumption that it is rectangular with right
angles to begin with.
There seems to be some real thought to the circuit board thingy. I notice on the back
wall of the image there are three more of
them, all different, and there are none on the right hand side. Control panels of
some sort? The brick and stone arrangement is
weird! The bricks or stones on the back wall seem to be piled up following a curved
surface ... especially where that light is
mounted on the back right hand side. I guess that light is surface mounted and its a
sphere because it doesn't have and form to it
other than a white hole in the image.
Ahhh .. with a closer look at the full size png image I see that the golden glow for
those panels left and right of the "reactor -
star trek thing" are actually reflections. The otherwise rusty metal becomes smooth
and polished during reflection. I wonder is
that a flat surface? Maybe there is a way to make the same panel surface object with
a large number of patches, each slightly
deviated from the plane of the panel. If the patches were small enough ( and you had
massive cpu available ) then a realistic
looking and reflecting rusty panel may be the result. Could be an experiment there.
Is that light or hot fluid in the pipes? An RGB reactor that supplies light to a
whole society of render artists living like monks
amongst the tunnels of some subterranean tunnels. Post apocalyptic visions of
rendering monks who live underground and create works
of art with the Light Reactor as the ink source.
Just a thought ... :)
Dennis
ps: Are the top and bottom of the reactor truncated cones with a CSG subtraction of
cylinders to get the wavy surface? It doesn't
quite meet the floor. Is that a floor or sand?
Geez there is a lot going on in this image ... :)
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Ooooo....
Thats nice.
May I view the source for it?
ian
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Dennis Clarke wrote:
>
> Very cool.
>
> The circuit board type thing on the left hand side in gradient lighted panel, is
that an image map? It doesn't seem to line up with
> the perspective of the panel in that its top edge looks correct but the bottom edge
is pointing at a totally different vanishing
> point. On the other hand I'm making the assumption that it is rectangular with
right angles to begin with.
>
> There seems to be some real thought to the circuit board thingy. I notice on the
back wall of the image there are three more of
> them, all different, and there are none on the right hand side. Control panels of
some sort?
Yes, I made a macro to generate random control panels (see attached
sample) then I put several of them on the left of each sidewalk.
> The brick and stone arrangement is
> weird! The bricks or stones on the back wall seem to be piled up following a curved
surface ... especially where that light is
> mounted on the back right hand side. I guess that light is surface mounted and its
a sphere because it doesn't have and form to it
> other than a white hole in the image.
>
Brick? Stone? I was going for a "concrete" look! The dark areas are
supposed to be wet stains... The light is indeed surface mounted and a
sphere. Something that might be confusing is the fact that the room is
circular
> Ahhh .. with a closer look at the full size png image I see that the golden glow for
those panels left and right of the "reactor -
> star trek thing" are actually reflections. The otherwise rusty metal becomes smooth
and polished during reflection. I wonder is
> that a flat surface? Maybe there is a way to make the same panel surface object
with a large number of patches, each slightly
> deviated from the plane of the panel. If the patches were small enough ( and you
had massive cpu available ) then a realistic
> looking and reflecting rusty panel may be the result. Could be an experiment there.
>
I'm afraid it's more a problem of memory than cpu: as is, the image
required around 90M of RAM to render...
> Is that light or hot fluid in the pipes? An RGB reactor that supplies light to a
whole society of render artists living like monks
> amongst the tunnels of some subterranean tunnels. Post apocalyptic visions of
rendering monks who live underground and create works
> of art with the Light Reactor as the ink source.
>
That was sort of the idea :)
> ps: Are the top and bottom of the reactor truncated cones with a CSG subtraction of
cylinders to get the wavy surface? It doesn't
> quite meet the floor.
It's an union of truncated cones
> Is that a floor or sand?
>
Mmhh, it's just the same concrete texture as the walls...
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Download 'gauges.jpg' (11 KB)
Preview of image 'gauges.jpg'
![gauges.jpg](/povray.binaries.images/attachment/%3C3A19510E.8805B3D%40enst.fr%3E/gauges.jpg?preview=1)
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ian wrote:
>
> Ooooo....
> Thats nice.
>
> May I view the source for it?
>
It's in p.b.s-f
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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