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Dennis Clarke wrote:
>
> Very cool.
>
> The circuit board type thing on the left hand side in gradient lighted panel, is
that an image map? It doesn't seem to line up with
> the perspective of the panel in that its top edge looks correct but the bottom edge
is pointing at a totally different vanishing
> point. On the other hand I'm making the assumption that it is rectangular with
right angles to begin with.
>
> There seems to be some real thought to the circuit board thingy. I notice on the
back wall of the image there are three more of
> them, all different, and there are none on the right hand side. Control panels of
some sort?
Yes, I made a macro to generate random control panels (see attached
sample) then I put several of them on the left of each sidewalk.
> The brick and stone arrangement is
> weird! The bricks or stones on the back wall seem to be piled up following a curved
surface ... especially where that light is
> mounted on the back right hand side. I guess that light is surface mounted and its
a sphere because it doesn't have and form to it
> other than a white hole in the image.
>
Brick? Stone? I was going for a "concrete" look! The dark areas are
supposed to be wet stains... The light is indeed surface mounted and a
sphere. Something that might be confusing is the fact that the room is
circular
> Ahhh .. with a closer look at the full size png image I see that the golden glow for
those panels left and right of the "reactor -
> star trek thing" are actually reflections. The otherwise rusty metal becomes smooth
and polished during reflection. I wonder is
> that a flat surface? Maybe there is a way to make the same panel surface object
with a large number of patches, each slightly
> deviated from the plane of the panel. If the patches were small enough ( and you
had massive cpu available ) then a realistic
> looking and reflecting rusty panel may be the result. Could be an experiment there.
>
I'm afraid it's more a problem of memory than cpu: as is, the image
required around 90M of RAM to render...
> Is that light or hot fluid in the pipes? An RGB reactor that supplies light to a
whole society of render artists living like monks
> amongst the tunnels of some subterranean tunnels. Post apocalyptic visions of
rendering monks who live underground and create works
> of art with the Light Reactor as the ink source.
>
That was sort of the idea :)
> ps: Are the top and bottom of the reactor truncated cones with a CSG subtraction of
cylinders to get the wavy surface? It doesn't
> quite meet the floor.
It's an union of truncated cones
> Is that a floor or sand?
>
Mmhh, it's just the same concrete texture as the walls...
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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