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If I may comment ...
Seeing weird things is always interesting but so far all I am seeing is
weird things. I have not played with them. They may be hard to produce.
But where are we going with all of this?
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> Matt Giwer wrote:
> Seeing weird things is always interesting but so far all I am seeing is
> weird things. I have not played with them. They may be hard to produce.
> But where are we going with all of this?
Apart from their uses in rendering parts of landscapes and for texturing,
they are beautiful in their own right.
Which is sufficient reason for their existence.
Mick
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On Fri, 17 Nov 2000 08:56:16 -0500, Matt Giwer <jul### [at] ijnet> wrote:
> If I may comment ...
>
> Seeing weird things is always interesting but so far all I am seeing is
>weird things. I have not played with them. They may be hard to produce.
>But where are we going with all of this?
Perhaps the most important thing about isosurfaces is their versatility. You
can make practical objects that are hard to make any other way - e.g. the
expanded mesh on Defective's truck, or you can have a wonderful abstract thing
like Tor Olav's ToroidalIsoNoise (I have had this as wallpaper for nearly two
weeks now - it's still visually interesting).
For anyone with an interest in maths applied to geometry, isosurfaces are a
great tool. For the more artistically inclined, the ability to deform a simple
geometric shape with noise and functions derived from pigments gives them a
great new resource.
Where is it all leading? I don't know, but I don't want to miss the bus!
----------------------
dav### [at] hamiltonitecom
http://hamiltonite.com/
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In article <3A1538FF.36954F46@ij.net>, Matt Giwer <jul### [at] ijnet>
wrote:
> Seeing weird things is always interesting but so far all I am seeing is
> weird things. I have not played with them. They may be hard to produce.
> But where are we going with all of this?
I used them for the foam insert on a trout fly box once. They are very
useful for various curved shapes that can't easily be produced with CSG
or outside a mesh or patch modelling program, and they require much less
memory than a mesh or bunch of patches.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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There has to be a reason for images in Pov-Ray?!?! Man I feel sorry for you:-)
Matt Giwer wrote:
> If I may comment ...
>
> Seeing weird things is always interesting but so far all I am seeing is
> weird things. I have not played with them. They may be hard to produce.
> But where are we going with all of this?
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