POV-Ray : Newsgroups : povray.binaries.images : isosurfaces and such : Re: isosurfaces and such Server Time
19 Aug 2024 14:13:07 EDT (-0400)
  Re: isosurfaces and such  
From: David Wilkinson
Date: 17 Nov 2000 17:49:19
Message: <ojcb1tkk7dcuit40huql6batitckk5mneg@4ax.com>
On Fri, 17 Nov 2000 08:56:16 -0500, Matt Giwer <jul### [at] ijnet> wrote:

>	If I may comment ... 
>
>	Seeing weird things is always interesting but so far all I am seeing is
>weird things. I have not played with them. They may be hard to produce.
>But where are we going with all of this?

Perhaps the most important thing about isosurfaces is their versatility.  You
can make practical objects that are hard to make any other way - e.g. the
expanded mesh on Defective's truck, or you can have a wonderful abstract thing
like Tor Olav's  ToroidalIsoNoise (I have had this as wallpaper for nearly two
weeks now - it's still visually interesting).

 For anyone with an interest in maths applied to geometry, isosurfaces are a
great tool.  For the more artistically inclined, the ability to deform a simple
geometric shape with noise and functions derived from pigments gives them a
great new resource.

Where is it all leading?  I don't know, but I don't want to miss the bus!
----------------------
dav### [at] hamiltonitecom
http://hamiltonite.com/


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