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Christoph Hormann wrote:
>
> Chris Huff wrote:
> >
> > Or just render an image from above the scene and use the depth
> > post_process...
> >
>
> Or a gradient pigment with black/white color_map and
> finish { ambient 1 diffuse 0 ) combined with an orthographic camera.
>
Well, obviously there's no lack of solutions to generate the height
field, now if implementing it in a fast and efficient way was as easy
:))
Just a note though: the problem with this hf approach is that the cloth
cannot fold under the objects (as it does in both examples I've
posted...)
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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"Tony[B]" wrote:
>
> Pretty. From what you're saying about increasing resolution, it sounds like
> you're not using the Provot method, but rather the Elias method... The
> latter is slower and the first doesn't need increases in resolution to lower
> stiffness. You merely change a variable or two.
AFAIK, neither. I developped the method from scratch along with the
program... There *is* a parameter that control stiffness, but no matter
how small you set it, the cloth can only fold at intersections so if the
intersections are too far appart (eg low resolution), the result will
appear stiff.
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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> Just a note though: the problem with this hf approach is that the cloth
> cannot fold under the objects (as it does in both examples I've
> posted...)
Or use the "object" pattern to do a 3D scan of objects, in some kind
of voxels approach.
Fabien.
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In article <3A113F96.5C5D5B96@schunter.etc.tu-bs.de>,
chr### [at] gmx de wrote:
> Or a gradient pigment with black/white color_map and
> finish { ambient 1 diffuse 0 ) combined with an orthographic camera.
Or give everything a plain white pigment with ambient 1 diffuse 0, and
use a black fog...or make everything black and use a white fog...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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I s'pose U know about
http://developer.intel.com/software/idap/games/clothsample/index.htm
--
Bye
Pabs
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Pabs wrote:
>
> I s'pose U know about
> http://developer.intel.com/software/idap/games/clothsample/index.htm
Yes, I saw it after I already had something working. Actually the basic
idea is the same, but my physical model has evolved quite a bit from
there...
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Wow, thats so awesome. Pity it wasn't ready for the Sea round
of the IRTC.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
2:12pm up 35 days, 16:35, 2 users, load average: 2.01, 2.08, 2.05
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Steve wrote:
>
> Wow, thats so awesome. Pity it wasn't ready for the Sea round
> of the IRTC.
>
Eh! It wasn't even started by the end of the sea round! ;))
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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