Christoph Hormann wrote:
>
> Chris Huff wrote:
> >
> > Or just render an image from above the scene and use the depth
> > post_process...
> >
>
> Or a gradient pigment with black/white color_map and
> finish { ambient 1 diffuse 0 ) combined with an orthographic camera.
>
Well, obviously there's no lack of solutions to generate the height
field, now if implementing it in a fast and efficient way was as easy
:))
Just a note though: the problem with this hf approach is that the cloth
cannot fold under the objects (as it does in both examples I've
posted...)
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