POV-Ray : Newsgroups : povray.binaries.images : Table & Stuff... (NOW! with Added EVIL!) Server Time
19 Aug 2024 22:15:19 EDT (-0400)
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From: Ken
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 09:43:15
Message: <39FEDABE.FBD6E749@pacbell.net>
"Rick [Kitty5]" wrote:
> 
> Hi all,
> 
> Some one said the image looked to 'clean' so i started making it mucky, and
> got carried away a little..

Wonderfully morbid.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Chris S 
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 10:19:26
Message: <39fee2fe$1@news.povray.org>
What's that stuff on the table?  Seems a bit chunky for blood...

-Chris-

Rick [Kitty5] <ric### [at] kitty5com> wrote in message
news:39fe7a19@news.povray.org...
> Hi all,
>
> Some one said the image looked to 'clean' so i started making it mucky,
and
> got carried away a little..
>
> tweaked the rad settings slightly, and had to add a single very very dim
> point light to get the effect i needed.
>
> all the stuff on the walls etc are height fields, legs created in spatch
>
> --
> Rick
> Kitty5 WebDesign - http://www.kitty5.com
> TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
>


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From: Wolfgang Manousek
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 10:40:54
Message: <39fee806$1@news.povray.org>
probably brain


"Chris S." <spe### [at] earlycom> wrote in message
news:39fee2fe$1@news.povray.org...
> What's that stuff on the table?  Seems a bit chunky for blood...
>
> -Chris-
>
>


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From: Wolfgang Manousek
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 10:41:50
Message: <39fee83e@news.povray.org>
very 'nice' picture

what are these bright spots in the red bucket/vase on the left ?


"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:39fe7a19@news.povray.org...
> Hi all,
>
> Some one said the image looked to 'clean' so i started making it mucky,
and
> got carried away a little..
>
> tweaked the rad settings slightly, and had to add a single very very dim
> point light to get the effect i needed.
>
> all the stuff on the walls etc are height fields, legs created in spatch
>
> --
> Rick
> Kitty5 WebDesign - http://www.kitty5.com
> TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
>


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From: Rick [Kitty5]
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 10:43:21
Message: <39fee899@news.povray.org>
> That was me and you know what? It's still too clean ;-)) Sure there's
> this blood splotch and the dirt on the wall and floor, but appart from
> them, the rest of the picture looks pristine. You should try to add
> several layers to the textures *everywhere* to get the right effect...

right then! more goop it is....

i hope you realises the goop so far has tripled the rendertime!

Rick


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From: Rick [Kitty5]
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 10:43:23
Message: <39fee89b@news.povray.org>
> What's that stuff on the table?  Seems a bit chunky for blood...

thats actually a weird optical illusion, the hf is only just thick enougth
to be visable

Rick


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From: GrimDude
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 13:08:40
Message: <39ff0aa8@news.povray.org>
umm, you're making me hungry! :)

A few more layers to those textures and you'll be there. You might think
about adding some sickly yellow/green chunks to the darker mass upon the
table. Otherwise, it looks like a survivable flesh wound. 8-D

Now, a ghostly apparition, still standing, would add to the feeling of
recent demise!
Muhahahhaha...!

Grim


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From: Thomas Lake
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 20:43:18
Message: <39FF72DD.7D2018E1@home.com>
Wow this is nice, in sort of a horrible way! One thing though, the blood on the
table seems too dark to me, the way it looks now it looks like it has either
dried over a period of time, and if that is what you want then it looks
perfect, or the blood hasn't been exposed to oxygen, it looks like it should
still be in the body. Also for something that messy the rest of the table is
really clean! I would expect a certain amount, no a lot, of splatter from a
wound like that, whatever caused it.

"Rick [Kitty5]" wrote:

> Hi all,
>
> Some one said the image looked to 'clean' so i started making it mucky, and
> got carried away a little..
>
> tweaked the rad settings slightly, and had to add a single very very dim
> point light to get the effect i needed.
>
> all the stuff on the walls etc are height fields, legs created in spatch
>
> --
> Rick
> Kitty5 WebDesign - http://www.kitty5.com
> TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>  [Image]


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From: Rick [Kitty5]
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 31 Oct 2000 21:36:26
Message: <39ff81aa@news.povray.org>
> Wow this is nice, in sort of a horrible way! One thing though, the blood
on the
> table seems too dark to me, the way it looks now it looks like it has
either
> dried over a period of time, and if that is what you want then it looks
> perfect, or the blood hasn't been exposed to oxygen, it looks like it
should
> still be in the body. Also for something that messy the rest of the table
is
> really clean! I would expect a certain amount, no a lot, of splatter from
a
> wound like that, whatever caused it.

so i need to add more muck, and more spatter.......

how about a couple of tenticles while i am at it?

Rick


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From: Mark Wagner
Subject: Re: Table & Stuff... (NOW! with Added EVIL!)
Date: 1 Nov 2000 02:52:51
Message: <39ffcbd3@news.povray.org>
Rick [Kitty5] wrote in message <39fe7a19@news.povray.org>...
>Hi all,
>
>Some one said the image looked to 'clean' so i started making it mucky, and
>got carried away a little..


And it *STILL* looks too clean.  Try adding some plain old dirt.


Mark


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