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Nah, I shy away from bezier patches.
Every triangle mesh I have created, required significant hand coding to
texture individual elements. I would expect that kind of thing with any
modeller when using Pov to render. Plug-in textures will never take the
place of being able to do-it-yourself.
Besides! There's a higher 'Wow' factor.
Grim
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Oh, mind you, I once bought a book that a few of the Pov-Gods got together
on (I think it was "Creating Worlds with Pov-Ray" but don't quote me - it's
in storage). Lutz' Moray was included as a shareware program and the book
took you through various modelling techniques on the road to learning Moray.
Instantly, I fell in love with Moray, but the love affair ended when I tired
of the nag screens (it works Lutz). I learned so many other things from the
book that I was pretty busy anyway. Then I acquired "TruSpace" where the
ability to do boolean operations and non-uniform transforms was so intuitive
that I didn't want to limit myself. Now, I only use a modeller to create
preliminary objects, but that could change.
I have been thinking about doing animated creatures, and I think saving a
separate mesh object per frame is probably the best way to realistic
results. Yet, Pov primitives are much easier to manipulate, so I have some
things to contemplate.
digress..digress...
Grim
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In article <39FE8D61.C8720951@unforgettable.com>,
inq### [at] unforgettable com wrote:
> Eh.. I've used modellers (nothing real high-end, mind you).. I found
> them frustratingly imprecise, and I often had to go back and make
> adjustments which were no different from what I would ordinarily do with
> POV-Ray.
That is how I feel...it's like trying to manipulate the scene through
holes in the sides of the room with grippers at the end of a broomstick.
I think I would be much more at home in a modeller if it used some kind
of VR gloves and display...and had access to the exact coordinates of
objects.
> On the other hand.. things like blobs and patches can really benefit
> from a modeller. I wish there were some good (free or cheap though, not
> commercial) ones for the Mac.
Have you tried Blob Sculptor? Jam? Meshwork? PatchDance? Mondfarilo?
There are many others...most are shareware or freeware.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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I think you would like TruSpace, Chris. Except, of course, that it is
costly. Object properties are controlled in a Pov friendly way (i.e.
scale/rotate/translate). The interface allows rapid creation of very complex
objects, intuitively. BUT, your Pov coding abilities will suffer!
Grim
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In article <3a01ec34@news.povray.org>, "GrimDude"
<gri### [at] netzero com> wrote:
> I think you would like TruSpace, Chris. Except, of course, that it is
> costly.
And the fact that it isn't available for the Mac...or is it?
And it won't immediately support the new patches that get written...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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> Hi all,
>
> Just playing around last night, 100% rad lighting (or as we now say global
> illumination....)
>
> any ideas?, objects to add etc etc, its sort of a wip
>
> render time 1hr5min (P3 650 - 256MB)
well, could i see your radiosity-settings perhaps?
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Oops! Nope, needs a Windows (95,98,NT) to work.
Anyone interested, though, can find a functional test drive at
http://www.caligari.com
Grim
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> Oops! Nope, needs a Windows (95,98,NT) to work.
or vmware - www.vmware.com
> Anyone interested, though, can find a functional test drive at
> http://www.caligari.com
keep an eye on magazine coverdisks, TS seems to come round and round again -
usually the full version, with a demo of the next in line...
--
Rick
Kitty5 WebDesign - http://www.kitty5.com
TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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