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From: GrimDude
Subject: Re: Table & Stuff....
Date: 31 Oct 2000 13:51:23
Message: <39ff14ab@news.povray.org>
Nah, I shy away from bezier patches.

Every triangle mesh I have created, required significant hand coding to
texture individual elements. I would expect that kind of thing with any
modeller when using Pov to render. Plug-in textures will never take the
place of being able to do-it-yourself.

Besides! There's a higher 'Wow' factor.

Grim


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From: GrimDude
Subject: Re: Table & Stuff....
Date: 31 Oct 2000 14:05:00
Message: <39ff17dc@news.povray.org>
Oh, mind you, I once bought a book that a few of the Pov-Gods got together
on (I think it was "Creating Worlds with Pov-Ray" but don't quote me - it's
in storage). Lutz' Moray was included as a shareware program and the book
took you through various modelling techniques on the road to learning Moray.
Instantly, I fell in love with Moray, but the love affair ended when I tired
of the nag screens (it works Lutz). I learned so many other things from the
book that I was pretty busy anyway. Then I acquired "TruSpace" where the
ability to do boolean operations and non-uniform transforms was so intuitive
that I didn't want to limit myself. Now, I only use a modeller to create
preliminary objects, but that could change.
  I have been thinking about doing animated creatures, and I think saving a
separate mesh object per frame is probably the best way to realistic
results. Yet, Pov primitives are much easier to manipulate, so I have some
things to contemplate.

digress..digress...

Grim


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From: Chris Huff
Subject: Re: Table & Stuff....
Date: 2 Nov 2000 16:27:04
Message: <chrishuff-A39924.16301102112000@news.povray.org>
In article <39FE8D61.C8720951@unforgettable.com>, 
inq### [at] unforgettablecom wrote:

> Eh.. I've used modellers (nothing real high-end, mind you).. I found
> them frustratingly imprecise, and I often had to go back and make
> adjustments which were no different from what I would ordinarily do with 
> POV-Ray.

That is how I feel...it's like trying to manipulate the scene through 
holes in the sides of the room with grippers at the end of a broomstick. 
I think I would be much more at home in a modeller if it used some kind 
of VR gloves and display...and had access to the exact coordinates of 
objects.


> On the other hand.. things like blobs and patches can really benefit
> from a modeller. I wish there were some good (free or cheap though, not
> commercial) ones for the Mac.

Have you tried Blob Sculptor? Jam? Meshwork? PatchDance? Mondfarilo? 
There are many others...most are shareware or freeware.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: GrimDude
Subject: Re: Table & Stuff....
Date: 2 Nov 2000 17:35:32
Message: <3a01ec34@news.povray.org>
I think you would like TruSpace, Chris. Except, of course, that it is
costly. Object properties are controlled in a Pov friendly way (i.e.
scale/rotate/translate). The interface allows rapid creation of very complex
objects, intuitively. BUT, your Pov coding abilities will suffer!

Grim


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From: Chris Huff
Subject: Re: Table & Stuff....
Date: 3 Nov 2000 10:58:24
Message: <chrishuff-4F9537.11013203112000@news.povray.org>
In article <3a01ec34@news.povray.org>, "GrimDude" 
<gri### [at] netzerocom> wrote:

> I think you would like TruSpace, Chris. Except, of course, that it is
> costly.

And the fact that it isn't available for the Mac...or is it?
And it won't immediately support the new patches that get written...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: ZeroBlue
Subject: Re: Table & Stuff....
Date: 4 Nov 2000 04:35:55
Message: <3a03d87b@news.povray.org>
> Hi all,
>
> Just playing around last night, 100% rad lighting (or as we now say global
> illumination....)
>
> any ideas?, objects to add etc etc, its sort of a wip
>
> render time 1hr5min (P3 650 - 256MB)

well, could i see your radiosity-settings perhaps?


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From: GrimDude
Subject: Re: Table & Stuff....
Date: 4 Nov 2000 16:52:04
Message: <3a048504@news.povray.org>
Oops! Nope, needs a Windows (95,98,NT) to work.

Anyone interested, though, can find a functional test drive at
http://www.caligari.com

Grim


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From: Rick [Kitty5]
Subject: Re: Table & Stuff....
Date: 5 Nov 2000 12:34:23
Message: <3a059a1f@news.povray.org>
> Oops! Nope, needs a Windows (95,98,NT) to work.

or vmware - www.vmware.com

> Anyone interested, though, can find a functional test drive at
> http://www.caligari.com

keep an eye on magazine coverdisks, TS seems to come round and round again -
usually the full version, with a demo of the next in line...


--
Rick
Kitty5 WebDesign - http://www.kitty5.com
TEL - +44 (01625) 266358 : FAX +44 (01625) 611913

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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