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Oh, mind you, I once bought a book that a few of the Pov-Gods got together
on (I think it was "Creating Worlds with Pov-Ray" but don't quote me - it's
in storage). Lutz' Moray was included as a shareware program and the book
took you through various modelling techniques on the road to learning Moray.
Instantly, I fell in love with Moray, but the love affair ended when I tired
of the nag screens (it works Lutz). I learned so many other things from the
book that I was pretty busy anyway. Then I acquired "TruSpace" where the
ability to do boolean operations and non-uniform transforms was so intuitive
that I didn't want to limit myself. Now, I only use a modeller to create
preliminary objects, but that could change.
I have been thinking about doing animated creatures, and I think saving a
separate mesh object per frame is probably the best way to realistic
results. Yet, Pov primitives are much easier to manipulate, so I have some
things to contemplate.
digress..digress...
Grim
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