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"Bob H."
<per### [at] aol com?subject=PoV-News:%20&body=Relating%20to%20POV-Ray:>
wrote in message news:39f6177a$1@news.povray.org...
> I empathize with you, having 500MHz here as well. Only a 1THz CPU would
ever
> satisfy me, temporarily.
Still 200Mhz here...48Meg RAM. ....sigh.......
Andy Cocker
---------------------------------------------------------------
www.mariner9.net
..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
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now thats better (and smaller too!)
Rick
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Yes, I'm sorry about that png. My modem runs at around 36k so I also
appreciate small files.
Alf
Rick [Kitty5] <ric### [at] kitty5 com> wrote in message
news:39f6b505@news.povray.org...
> now thats better (and smaller too!)
>
> Rick
>
>
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Bob H.
<per### [at] aol com?subject=PoV-News:%20&body=Relating%20to%20POV-
Ray:> wrote in message news:39f6177a$1@news.povray.org...
> "Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
> news:39f60b52@news.povray.org...
> > DOS MegaPov 0.4 and photons this time. Only 2 hours now because I
used
> > an overall radial pigment instead of a calculated pigment for each
> > component in the blob. Despite 800 spheres, "ribs" are still
visible.
> > The colours are as I would have liked in the 56h post.
>
> 800 individual texture pigments in the other one huh? No wonder it
took so
> long.
Filter=0.95 didn't help speedwise. It seems to be VERY fussy about
that value.
> I'll suggest you try sphere_sweep next time since you are texturing
overall
> anyway. Should be fast and ribless. The black background helps
that low max
> trace look, maybe that was the intent so that it wasn't obvious.
Difficult to
Just wanted to see the caustics in MPov, and wanted a "pretty" pic :)
> see how much the texture is dropping out though anyhow, just looks
like plenty
> of refraction to me. I think it needs reflection :-)
Used reflection 0.05 but, yes, it could have been more.
> I empathize with you, having 500MHz here as well. Only a 1THz CPU
would ever
> satisfy me, temporarily.
>
> Bob
>
Alf
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interesting...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Alf Peake wrote:
>
> DOS MegaPov 0.4 and photons this time. Only 2 hours now because I used
> an overall radial pigment instead of a calculated pigment for each
> component in the blob. Despite 800 spheres, "ribs" are still visible.
> The colours are as I would have liked in the 56h post.
Very nice.
I love this coloured glass texture.
But get rid of that chequered plane !
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Alf Peake <alf### [at] peake42 freeserve co uk> wrote in message
news:39f76635@news.povray.org...
>
>> see how much the texture is dropping out though anyhow, just looks
>> like plenty
>> of refraction to me. I think it needs reflection :-)
>
> Used reflection 0.05 but, yes, it could have been more.
Sorry, just checked and see I used finish F_Glass3 from glass.inc
and refraction was 1.5
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Tor Olav Kristensen <tor### [at] online no> wrote in message
news:39F8810E.D171AEB0@online.no...
>
> Alf Peake wrote:
> >
> > DOS MegaPov 0.4 and photons this time. Only 2 hours now because I
used
> > an overall radial pigment instead of a calculated pigment for each
> > component in the blob. Despite 800 spheres, "ribs" are still
visible.
> > The colours are as I would have liked in the 56h post.
>
> Very nice.
>
Thank you.
> I love this coloured glass texture.
>
A smooth run c to m to y and wrap. Took ages to discover that r to g
to b wasn't the way to go.
> But get rid of that chequered plane !
>
Yes, I know that plane is boring (to POVers) but I cannot think of
anything else that shows up the refractive stuff. Besides,
non-computer aquaintances seem to expect it :) Any suggestions?
>
> Tor Olav
> --
> mailto:tor### [at] hotmail com
> http://www.crosswinds.net/~tok/tokrays.html
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sorta looks like a rather strange balloon animal shape, except made of
glass
cool though
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CMcCabe <dea### [at] fcmail com> wrote in message
news:39F8C000.515D9D51@fcmail.com...
> sorta looks like a rather strange balloon animal shape, except made
of
> glass
> cool though
>
You reckon so? Not sure about the balloon bit but snake-like maybe.
There's a thought now, insert a head-eats-tail section ;-)
Alf
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