POV-Ray : Newsgroups : povray.binaries.images : Glass Blob in 2h. 53k jpeg : Re: Glass Blob in 2h. 53k jpeg Server Time
19 Aug 2024 18:29:49 EDT (-0400)
  Re: Glass Blob in 2h. 53k jpeg  
From: Alf Peake
Date: 25 Oct 2000 19:01:09
Message: <39f76635@news.povray.org>
Bob H.
<per### [at] aolcom?subject=PoV-News:%20&body=Relating%20to%20POV-
Ray:> wrote in message news:39f6177a$1@news.povray.org...
> "Alf Peake" <alf### [at] peake42freeservecouk> wrote in message
> news:39f60b52@news.povray.org...
> > DOS MegaPov 0.4 and photons this time. Only 2 hours now because I
used
> > an overall radial pigment instead of a calculated pigment for each
> > component in the blob. Despite 800 spheres, "ribs" are still
visible.
> > The colours are as I would have liked in the 56h post.
>
> 800 individual texture pigments in the other one huh?  No wonder it
took so
> long.

Filter=0.95 didn't help speedwise. It seems to be VERY fussy about
that value.

> I'll suggest you try sphere_sweep next time since you are texturing
overall
> anyway.  Should be fast and ribless.  The black background helps
that low max
> trace look, maybe that was the intent so that it wasn't obvious.
Difficult to

Just wanted to see the caustics in MPov, and wanted a "pretty" pic :)

> see how much the texture is dropping out though anyhow, just looks
like plenty
> of refraction to me.  I think it needs reflection  :-)

Used reflection 0.05 but, yes, it could have been more.

> I empathize with you, having 500MHz here as well.  Only a 1THz CPU
would ever
> satisfy me, temporarily.
>
> Bob
>

Alf


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