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I was going to introduce this as my first image since those obligatory
sphere plane images. Then I realized, this pic is of a sphere, on something
that looks like a plane (though it's not). Oh well.
Still, I rather like it.
--
Dan D.
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Nice layout, but it doesn't look like a sphere... it's too flat. I would add
some reflectivity to the black portiono f the ball to bring out it's shape, and
make the background haze a bit brighter to emphasize the negative space the
ball creates.
Just my 0.17 cents after taxes...
Josh
ddombrow wrote:
> I was going to introduce this as my first image since those obligatory
> sphere plane images. Then I realized, this pic is of a sphere, on something
> that looks like a plane (though it's not). Oh well.
>
> Still, I rather like it.
>
> --
> Dan D.
>
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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I actually had a nice subtle effect going that defined the sphere better,
but JPEG Compression killed it. :-(
--
Dan D.
"Josh English" wrote in message...
> Nice layout, but it doesn't look like a sphere... it's too flat. I would
add
> some reflectivity to the black portiono f the ball to bring out it's
shape, and
> make the background haze a bit brighter to emphasize the negative space
the
> ball creates.
>
> Just my 0.17 cents after taxes...
>
> Josh
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Super cool. Not a cliche' , which I was dreadfully expecting as it
d/l'ed.....
ddombrow wrote:
> I was going to introduce this as my first image since those obligatory
> sphere plane images. Then I realized, this pic is of a sphere, on something
> that looks like a plane (though it's not). Oh well.
>
> Still, I rather like it.
>
> --
> Dan D.
>
> [Image]
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ddombrow wrote:
>
> I was going to introduce this as my first image since those obligatory
> sphere plane images. Then I realized, this pic is of a sphere, on something
> that looks like a plane (though it's not). Oh well.
>
> Still, I rather like it.
>
> --
> Dan D.
>
> [Image]
I think the human figure in the foreground look QUITE cool.
How did you do it ?
Jens
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It's a Poser3 figure in a business suit. I just converted the obj to a pov
mesh and then used the Colefax mesh compressor to get the size down. I did
"cheat" a little, because poser figures tend not to have much character, I
used the dilate tool in PSP to make it look a bit more gaunt than usual.
Enclosed is an unmodified look at the figure.
--
Dan D.
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Thanks, I didn't think it was cliche either, but I couldn't help but note
that it's not much more than a sphere on a plane. Maybe the key to good
raytracing is having well textured spheres and planes so people don't notice
as much.
--
Dan D.
"Greg M. Johnson" wrote in message...
> Super cool. Not a cliche' , which I was dreadfully expecting as it
> d/l'ed.....
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Can you make one poking a head or waving a hand out of the red hole in the
eight ball...?
What does the dilate tool do...?
ddombrow wrote:
> It's a Poser3 figure in a business suit. I just converted the obj to a pov
> mesh and then used the Colefax mesh compressor to get the size down. I did
> "cheat" a little, because poser figures tend not to have much character, I
> used the dilate tool in PSP to make it look a bit more gaunt than usual.
>
> Enclosed is an unmodified look at the figure.
>
> --
> Dan D.
>
> [Image]
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On second thought some figure climbing into the hole as a means of escape
would better reflect the mood of this pict...
What is the background and the fog/mist made of...?
ddombrow wrote:
> It's a Poser3 figure in a business suit. I just converted the obj to a pov
> mesh and then used the Colefax mesh compressor to get the size down. I did
> "cheat" a little, because poser figures tend not to have much character, I
> used the dilate tool in PSP to make it look a bit more gaunt than usual.
>
> Enclosed is an unmodified look at the figure.
>
> --
> Dan D.
>
> [Image]
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I'm not sure what dilate does in a technical sense. But I know that when
used on a dark area, it makes the dark portion contract somewhat.
--
Dan D.
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