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Hello,
I've made a macro for creating feathers. Here comes an example and
more informations can be found here : http://baillp.free.fr/feather.html
Tell me what you think about it and use it if you please
Baillp
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On Sun, 15 Oct 2000 23:49:44 +0200, "Pascal Baillehache"
<bai### [at] free fr> wrote:
>Hello,
>I've made a macro for creating feathers. Here comes an example and
>more informations can be found here : http://baillp.free.fr/feather.html
>Tell me what you think about it and use it if you please
The only time I tried to make a quill pen (back in 1997 I think) it
was a total failure. This one looks good with the only nit picked that
it needs heavier anti-aliasing and perhaps more jitter.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Pascal Baillehache wrote:
> Hello,
> I've made a macro for creating feathers. Here comes an example and
> more informations can be found here : http://baillp.free.fr/feather.html
> Tell me what you think about it and use it if you please
Looks good - Little nit-pick the end of real feathers are not rounded like
that
Can you split the feather up into individual bristles?
I think someone could do something poetic with this.
--
Bye
Pabs
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I tried to make a quill pen (back in 1997 I think) it
> was a total failure. This one looks good with the only nit picked that
> it needs heavier anti-aliasing and perhaps more jitter.
It needs +A0.1 +AM2 +R3 to get something good and that's very slow :(
Baillp
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> Looks good - Little nit-pick the end of real feathers are not rounded like
> that
You're maybe right for some of them. I'm going to check this ...
> Can you split the feather up into individual bristles?
Yes there are only individual bristles, in this way I can control the
texture exactly how I want.
> I think someone could do something poetic with this.
I hope ! :)
Personnaly I'm looking for more impressive examples of use, maybe an entire
wing ...
Baillp
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Pabs wrote:
> Looks good - Little nit-pick the end of real feathers are not rounded like
> that
Just what I was thinking, other than that, the clumping effect is pretty good.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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In article <39ea2c56@news.povray.org>, "Pascal Baillehache"
<bai### [at] free fr> wrote:
> I've made a macro for creating feathers. Here comes an example and
> more informations can be found here : http://baillp.free.fr/feather.html
> Tell me what you think about it and use it if you please
I did something similar to this when I was working on modelling trout
flies. I didn't do whole feathers though...just bits of feather and fur.
You will have to look quite a ways back for the posts though...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Okay, I've changed the top of my feathers and improved collision detection
among bristles. It can be seen here : http://baillp.free.fr/feather.html
Now, I'm working on a helmet with two wings made of these ...
Bye,
Baillp
39E### [at] faricy net...
> Pabs wrote:
>
> > Looks good - Little nit-pick the end of real feathers are not rounded
like
> > that
>
> Just what I was thinking, other than that, the clumping effect is pretty
good.
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
>
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Shouldn't the stripes follow the angle of the fibers?
--
Anton Sherwood -- http://www.ogre.nu/ (online again, Nov.19)
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