POV-Ray : Newsgroups : povray.binaries.images : feathers Server Time
19 Aug 2024 18:30:36 EDT (-0400)
  feathers (Message 1 to 9 of 9)  
From: Pascal Baillehache
Subject: feathers
Date: 15 Oct 2000 18:14:46
Message: <39ea2c56@news.povray.org>
Hello,
I've made a macro for creating feathers. Here comes an example and
more informations can be found here : http://baillp.free.fr/feather.html
Tell me what you think about it and use it if you please
Baillp


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From: Peter Popov
Subject: Re: feathers
Date: 16 Oct 2000 01:14:24
Message: <qc3luss2ljiaaunl0i7cojpif0ugj3v11c@4ax.com>
On Sun, 15 Oct 2000 23:49:44 +0200, "Pascal Baillehache"
<bai### [at] freefr> wrote:

>Hello,
>I've made a macro for creating feathers. Here comes an example and
>more informations can be found here : http://baillp.free.fr/feather.html
>Tell me what you think about it and use it if you please

The only time I tried to make a quill pen (back in 1997 I think) it
was a total failure. This one looks good with the only nit picked that
it needs heavier anti-aliasing and perhaps more jitter.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Pabs
Subject: Re: feathers
Date: 16 Oct 2000 06:21:50
Message: <39EAD5CF.680EAC00@hotmail.com>
Pascal Baillehache wrote:

> Hello,
> I've made a macro for creating feathers. Here comes an example and
> more informations can be found here : http://baillp.free.fr/feather.html
> Tell me what you think about it and use it if you please

Looks good - Little nit-pick the end of real feathers are not rounded like
that
Can you split the feather up into individual bristles?
I think someone could do something poetic with this.
--
Bye
Pabs


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From: Pascal Baillehache
Subject: Re: feathers
Date: 16 Oct 2000 14:06:45
Message: <39eb43b5@news.povray.org>

I tried to make a quill pen (back in 1997 I think) it
> was a total failure. This one looks good with the only nit picked that
> it needs heavier anti-aliasing and perhaps more jitter.

It needs +A0.1 +AM2 +R3 to get something good and that's very slow :(
Baillp


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From: Pascal Baillehache
Subject: Re: feathers
Date: 16 Oct 2000 14:06:49
Message: <39eb43b9@news.povray.org>

> Looks good - Little nit-pick the end of real feathers are not rounded like
> that

You're maybe right for some of them. I'm going to check this ...

> Can you split the feather up into individual bristles?

Yes there are only individual bristles, in this way I can control the
texture exactly how I want.

> I think someone could do something poetic with this.

I hope ! :)
Personnaly I'm looking for more impressive examples of use, maybe an entire
wing ...
Baillp


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From: David Fontaine
Subject: Re: feathers
Date: 16 Oct 2000 17:55:26
Message: <39EB76CF.6D584A6@faricy.net>
Pabs wrote:

> Looks good - Little nit-pick the end of real feathers are not rounded like
> that

Just what I was thinking, other than that, the clumping effect is pretty good.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Chris Huff
Subject: Re: feathers
Date: 16 Oct 2000 18:40:27
Message: <chrishuff-0D7F3E.17430916102000@news.povray.org>
In article <39ea2c56@news.povray.org>, "Pascal Baillehache" 
<bai### [at] freefr> wrote:

> I've made a macro for creating feathers. Here comes an example and
> more informations can be found here : http://baillp.free.fr/feather.html
> Tell me what you think about it and use it if you please

I did something similar to this when I was working on modelling trout 
flies. I didn't do whole feathers though...just bits of feather and fur. 
You will have to look quite a ways back for the posts though...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Pascal Baillehache
Subject: Re: feathers
Date: 23 Oct 2000 11:16:54
Message: <39f45666@news.povray.org>
Okay, I've changed the top of my feathers and improved collision detection
among bristles. It can be seen here : http://baillp.free.fr/feather.html
Now, I'm working on a helmet with two wings made of these ...
Bye,
Baillp


39E### [at] faricynet...
> Pabs wrote:
>
> > Looks good - Little nit-pick the end of real feathers are not rounded
like
> > that
>
> Just what I was thinking, other than that, the clumping effect is pretty
good.
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/
>
>


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From: Anton Sherwood
Subject: Re: feathers
Date: 25 Nov 2001 15:32:20
Message: <3C015714.DD7B482D@pobox.com>
Shouldn't the stripes follow the angle of the fibers?

-- 
Anton Sherwood  --  http://www.ogre.nu/ (online again, Nov.19)


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