![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi All
I managed to get the grass sorted with a 2x2 area light, any bigger and
render time rocketed! The figure gave much more trouble and it will have to
stay as is: spotlights were horrible and served only to increase render time
and light up the surroundings. I've tried double illuminate, increased
ambience, reflection etc. but nothing really makes it more 3d, anyway I
suspect it would be more or less a silhouette in the real world.
Mick
Post a reply to this message
Attachments:
Download 'AM.jpg' (134 KB)
Preview of image 'AM.jpg'
![AM.jpg](/povray.binaries.images/attachment/%3C39e972cd%40news.povray.org%3E/AM.jpg?ttop=443840&toff=11800&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Excellent image. I can see what you mean about the figure not seeming very 3D,
but I think that it's hardly noticeable.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Mick Hazelgrove wrote:
>..... nothing really makes it more 3d, anyway I
>suspect it would be more or less a silhouette in the real world.
What if you gave the mariner a very warm grey cape and very cold grey
trousers. Red always seems to be closer then blue, so maybe you could fake
a bit of depth.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Tried something very similar, does give a bit of depth but looks ridiculous!
Mick
"ingo" <ing### [at] home nl> wrote in message
news:8FCE7B296seed7@204.213.191.228...
> Mick Hazelgrove wrote:
>
> >..... nothing really makes it more 3d, anyway I
> >suspect it would be more or less a silhouette in the real world.
>
> What if you gave the mariner a very warm grey cape and very cold grey
> trousers. Red always seems to be closer then blue, so maybe you could fake
> a bit of depth.
>
> Ingo
>
> --
> Photography: http://members.home.nl/ingoogni/
> Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In article <39e972cd@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrove fsnet co uk> wrote:
> The figure gave much more trouble and it will have to stay as is:
> spotlights were horrible and served only to increase render time and
> light up the surroundings. I've tried double illuminate, increased
> ambience, reflection etc. but nothing really makes it more 3d, anyway
> I suspect it would be more or less a silhouette in the real world.
If you want to see him from this side, you will have to put a light on
this side...ambient will only flatten things out, I don't see how
reflection could help. In this image, he looks too bright, he stands
out. It looks like somone composited a cartoon character into a photo.
Try reducing the ambient and maybe giving his coat/cape a bit of
specular, and make it darker, almost black in areas but lighter in
others, like it just finished raining a bit, but not enough to really
soak him.(the wet areas would be dark and shiny)
And besides making the cape darker, make the shirtsleeves and pants more
of a dark blue-gray. From this angle, you may not be able to easily see
the difference, but it might make the image look better.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Love the cloak, but his face has gone white like an android or something.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:45pm up 4 days, 15:05, 2 users, load average: 1.06, 1.03, 1.00
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
It's a lovely image, I think the figure works just fine, there are some
interesting compositional relations between the sky and the grass. I think the
placement of figure and bird to get a narrative effect is also done well.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thats his hair silly :)
mick
"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> Love the cloak, but his face has gone white like an android or something.
> --
> Cheers
> Steve email mailto:ste### [at] zeropps uklinux net
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
> 1:45pm up 4 days, 15:05, 2 users, load average: 1.06, 1.03, 1.00
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Chris
> If you want to see him from this side, you will have to put a light on
> this side...
There is one very dim light which I don't want to strengthen
>In this image, he looks too bright, he stands out.
I agree - I'm going to try making him greyer
> Try reducing the ambient and maybe giving his coat/cape a bit of
> specular,
It has zero ambient and max specular!
>almost black in areas but lighter in
> others, like it just finished raining a bit, but not enough to really
> soak him.(the wet areas would be dark and shiny)
A normal might help here - I'll try it
> And besides making the cape darker, make the shirtsleeves and pants more
> of a dark blue-gray.
They are actually lighter perhaps I should exaggerate the difference more...
Thanks for the suggestions, I've tried most of them but a few more tries
won't hurt.
Mick
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Agreed about the mariner, but nonetheless it's a great landscape and like J
Charter said (typed) good narrative effect. I think the extruded clouds help the
sense of depth.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |