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In article <39e972cd@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrove fsnet co uk> wrote:
> The figure gave much more trouble and it will have to stay as is:
> spotlights were horrible and served only to increase render time and
> light up the surroundings. I've tried double illuminate, increased
> ambience, reflection etc. but nothing really makes it more 3d, anyway
> I suspect it would be more or less a silhouette in the real world.
If you want to see him from this side, you will have to put a light on
this side...ambient will only flatten things out, I don't see how
reflection could help. In this image, he looks too bright, he stands
out. It looks like somone composited a cartoon character into a photo.
Try reducing the ambient and maybe giving his coat/cape a bit of
specular, and make it darker, almost black in areas but lighter in
others, like it just finished raining a bit, but not enough to really
soak him.(the wet areas would be dark and shiny)
And besides making the cape darker, make the shirtsleeves and pants more
of a dark blue-gray. From this angle, you may not be able to easily see
the difference, but it might make the image look better.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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