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From: Mick Hazelgrove
Subject: Ancient Mariner Final
Date: 15 Oct 2000 05:03:09
Message: <39e972cd@news.povray.org>
Hi All

I managed to get the grass sorted with a 2x2 area light, any bigger and
render time rocketed! The figure gave much more trouble and it will have to
stay as is: spotlights were horrible and served only to increase render time
and light up the surroundings. I've tried double illuminate, increased
ambience, reflection etc. but nothing really makes it more 3d, anyway I
suspect it would be more or less a silhouette in the real world.

Mick


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From: Kevin Wampler
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 05:13:19
Message: <39E974F4.BE3D01AA@u.arizona.edu>
Excellent image.  I can see what you mean about the figure not seeming very 3D,
but I think that it's hardly noticeable.


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From: ingo
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 05:44:31
Message: <8FCE7B296seed7@204.213.191.228>
Mick Hazelgrove wrote:

>..... nothing really makes it more 3d, anyway I
>suspect it would be more or less a silhouette in the real world.

What if you gave the mariner a very warm grey cape and very cold grey 
trousers. Red always seems to be closer then blue, so maybe you could fake 
a bit of depth.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Mick Hazelgrove
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 07:18:35
Message: <39e9928b@news.povray.org>
Tried something very similar, does give a bit of depth but looks ridiculous!

Mick

"ingo" <ing### [at] homenl> wrote in message
news:8FCE7B296seed7@204.213.191.228...
> Mick Hazelgrove wrote:
>
> >..... nothing really makes it more 3d, anyway I
> >suspect it would be more or less a silhouette in the real world.
>
> What if you gave the mariner a very warm grey cape and very cold grey
> trousers. Red always seems to be closer then blue, so maybe you could fake
> a bit of depth.
>
> Ingo
>
> --
> Photography: http://members.home.nl/ingoogni/
> Pov-Ray    : http://members.home.nl/seed7/


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From: Chris Huff
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 09:11:02
Message: <chrishuff-781A55.08134215102000@news.povray.org>
In article <39e972cd@news.povray.org>, "Mick Hazelgrove" 
<mic### [at] mhazelgrovefsnetcouk> wrote:

> The figure gave much more trouble and it will have to stay as is: 
> spotlights were horrible and served only to increase render time and 
> light up the surroundings. I've tried double illuminate, increased 
> ambience, reflection etc. but nothing really makes it more 3d, anyway 
> I suspect it would be more or less a silhouette in the real world.

If you want to see him from this side, you will have to put a light on 
this side...ambient will only flatten things out, I don't see how 
reflection could help. In this image, he looks too bright, he stands 
out. It looks like somone composited a cartoon character into a photo.
Try reducing the ambient and maybe giving his coat/cape a bit of 
specular, and make it darker, almost black in areas but lighter in 
others, like it just finished raining a bit, but not enough to really 
soak him.(the wet areas would be dark and shiny)
And besides making the cape darker, make the shirtsleeves and pants more 
of a dark blue-gray. From this angle, you may not be able to easily see 
the difference, but it might make the image look better.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Steve
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 10:15:10
Message: <slrn8ujdtn.lie.steve@zero-pps.localdomain>
Love the cloak, but his face has gone white like an android or something. 
-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:45pm  up 4 days, 15:05,  2 users,  load average: 1.06, 1.03, 1.00


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From: J Charter
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 10:50:25
Message: <39E9C4A5.D579D45E@aol.com>
It's a lovely image, I think the figure works just fine, there are some
interesting compositional relations between the sky and the grass.  I think the
placement of figure and bird to get a narrative effect is also done well.


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From: Mick Hazelgrove
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 12:09:00
Message: <39e9d69c@news.povray.org>
Thats his hair silly :)

mick


"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> Love the cloak, but his face has gone white like an android or something.
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   1:45pm  up 4 days, 15:05,  2 users,  load average: 1.06, 1.03, 1.00


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From: Mick Hazelgrove
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 12:13:40
Message: <39e9d7b4@news.povray.org>
Hi Chris

> If you want to see him from this side, you will have to put a light on
> this side...

There is one very dim light which I don't want to strengthen

>In this image, he looks too bright, he stands out.

I agree - I'm going to try making him greyer

> Try reducing the ambient and maybe giving his coat/cape a bit of
> specular,

It has zero ambient and max specular!

>almost black in areas but lighter in
> others, like it just finished raining a bit, but not enough to really
> soak him.(the wet areas would be dark and shiny)

A normal might help here - I'll try it

> And besides making the cape darker, make the shirtsleeves and pants more
> of a dark blue-gray.

They are actually lighter perhaps I should exaggerate the difference more...

Thanks for the suggestions, I've tried most of them but a few more tries
won't hurt.

Mick


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From: David Fontaine
Subject: Re: Ancient Mariner Final
Date: 15 Oct 2000 15:14:55
Message: <39E9FFB1.6D052742@faricy.net>
Agreed about the mariner, but nonetheless it's a great landscape and like J
Charter said (typed) good narrative effect. I think the extruded clouds help the
sense of depth.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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